<P> The game is expected to follow the Metroidvania - style gameplay of the post-Symphony of the Night and Order of Ecclesia games of the Castlevania series; by defeating enemies, Miriam will gain powers enabled by the crystals on her body, as well as items that can be used to craft new weapons and armor . The game will be presented in a 2.5 D style, presenting the game in three - dimensional graphics but restricting movement to a 2D system . Igarashi stated the choice for 2.5 D was that it follows in the style of his previous Castlevania games . </P> <P> Bloodstained is a spiritual successor to the Castlevania series by Konami, of which Koji Igarashi had been the series producer from 2001 to 2010 . In March 2014, Igarashi opted to leave Konami, stating concern for his continued employment and differences in the directions they wanted to take the company . Igarashi later stated "For the longest time, when I was working at Konami, I was protected by my company . They took care of me . Now I'm kind of anxious ." Igarashi also stated that he had received a large number of requests from fans to continue to develop Castlevania games, giving him another reason to leave Konami and aim to start his own studio to develop these fan - requested games, including a Metroidvania - styled game with similar themes to Castlevania . </P> <P> Prior to his departure, news of the success of the Kickstarter for Mighty No. 9, a Mega Man - inspired game produced by the former series producer and artist Keiji Inafune, had reached Japan, and inspired Igarashi that this could be a similar route to obtain funding for a new game . Following his departure, he began pitching for funding of a new game with the help of Digital Development Management's Ben Judd, who has also assisted with Mighty No. 9's funding . They approached more than twenty publishers with the pitch, but found that none of them were willing to help . According to Judd, while Igarashi's reputation reduced the risk involved with the title and the projected budget was modest, the publishers were skeptical . Japanese publishers want to make sure that the American and European markets would want the title, and Castlevania games historically were not as well received in European markets . Western publishers believed the Japanese origins of the games were too strange for them . After six months with no success, Igarashi opted to join mobile developer ArtPlay as a paying job, but worked with the company to assure that he would be free to continue to pursue this new game idea . </P> <P> Igarashi recognized the success of Mighty No. 9's Kickstarter, and began seeking how to do that for his vision . He and Judd were able to locate investors that would help contribute funds, but only if they could show there was a strong interest in the title . The two opted to use Kickstarter to demonstrate what they believed would be a popular title, seeking to gain $500,000 to secure funding that would cover the remaining 10% of development costs . The Kickstarter was launched on 11 May 2015 . Prior to the Kickstarter, Igarashi teased the announcement through social media using the phrases "igavania" and "sword or whip", and on the day of the announcement, participated in live streaming event via Twitch playing several other Metroidvania titles with various gaming personalities and developers . The game succeeded in its base goal within four hours of going live, and reached $1.5 million within the first day . Various stretch goals were introduced and met, including obtaining David Hayter as the voice of Gebel for the game, and Robert Belgrade, the voice of Alucard in Symphony of the Night to have a voice role, and allowing artist Ayami Kojima to create the packaging artwork for physical copies . Additional stretch goals include support for local co-operative play, a boss rush mode, a "classic mode" which will rework some portions of the game's maps into strictly - linear levels akin to the original Castlevania games, and a roguelike dungeon mode where the player can challenge a procedurally - generated dungeon . In addition to monetary stretch goals, Igarashi is offering additional bonuses for all backers based on the amount of social media content the Kickstarter generates, such as followers of the game on Twitter or Facebook or number of pieces of fan artwork submitted to its site . The Bloodstained Kickstarter was successfully funded with more than $5.5 M in pledges, and as of June 2015 the highest value video game Kickstarter project, exceeding the previous amount set by Torment: Tides of Numenera . However, about two months afterwards, the Kickstarter for Shenmue III broke Bloodstained's record, raising over $6.3 million in a similar period as Bloodstained . </P>

When is the new castlevania game coming out