<P> In a 4 player game, you can follow the rules from the 2 or 3 player game or you can choose two additional options: Alliance Risk or Team Risk . </P> <P> In "Alliance Risk", the two good armies play as a team and the two evil armies play as a team but they do not win as a team . The winner is the ONE player with the highest score on the team with the highest score . What makes the gameplay odd for this version is when one team is becoming hugely dominant, the weaker player (on the dominant team) must actually make alliances with the opposite team in order to have a chance to be the one player declared the winner . </P> <P> In "Team Risk", the teams work together and either win or lose as a team . This is the version that can end in the very first turn and it receives much criticism for that fact (setup can take up to an hour with first - time players and then the game could end in 5 minutes). Fans of the Lord of the Rings franchise who are less interested in the mechanics of Standard Risk will likely enjoy this version the most because it more closely resembles the strategies of the forces of Middle Earth . In this version, the Fellowship path is the most important factor and must be cherished by both good and evil as their main priorities . At the end of each turn, if the Ring is in a territory controlled by evil, they have a chance to find the ring and win the game; roll two dice, add 1 if there's a leader in the same territory, add 1 if evil controls the entire region, if there's a leader and evil owns the entire region add 2 (the rules are ambiguous about whether this is intended to allow a max bonus of 2 or 4), if the total including bonuses equals or exceeds 12, the One Ring is found and evil wins . As the Ring progresses closer to Mount Doom, the regions where the Ring has been are no longer as important and the regions where it will be (especially Mordor) will become the most important areas of the game . Points do not matter in this version, only total destruction of the enemy or the fate of the One Ring will determine the winner of "Team Risk". </P> <P> Regardless of how many people are playing, you may choose to not use the Lord of the Rings rules and simply play a standard global domination game . For first - time players of any Risk game, it would be advisable to start with just the Standard Global domination style game rather than jumping right into the full rules of Lord of the Rings Risk . Once you understand the basic mechanics of any standard Risk game, you can more easily learn the rest of the particulars of any other special interest Risk games like the Lord of the Rings Trilogy edition or the Star Wars editions, 2210 AD, Transformers Risk, etc . </P>

The lord of the rings risk trilogy edition