<P> Some connections may be as low as 20 kbit / s in extremely noisy environments, such as in a hotel room where the phone line is shared with many extensions, or in a rural area, many miles from the phone exchange . Other factors such as long loops, loading coils, pair gain, electric fences (usually in rural locations), and digital loop carriers can also slow connections to 20 kbit / s or lower . </P> <P> Analog telephone lines are digitally switched and transported inside a Digital Signal 0 once reaching the telephone company's equipment . Digital Signal 0 is 64 kbit / s and reserves 8 kbit / s for signalling information; therefore a 56 kbit / s connection is the highest that will ever be possible with analog phone lines . </P> <P> Dial - up connections usually have latency as high as 150 ms or even more; this is longer than for many forms of broadband, such as cable or DSL, but typically less than satellite connections . Longer latency can make video conferencing and online gaming difficult, if not impossible . An increasing amount of Internet content such as streaming media will not work at dial - up speeds . </P> <P> Older games released from the mid-1990s to the mid-2000s such as EverQuest, Red Faction, Warcraft 3, Final Fantasy XI, Phantasy Star Online, Guild Wars, Unreal Tournament, Halo: Combat Evolved, Audition, Quake 3: Arena, and Ragnarok Online, are capable of running on 56k dial - up . The first consoles to provide Internet connectivity, the Dreamcast and PlayStation 2, supported dial - up as well as broadband . The GameCube had an ability to use dial - up and broadband connections, but this was used in very few games and required a separate adapter . The original Xbox exclusively required a broadband connection . Many computer and video games released since the mid-2000s do not even include the option to use dial - up . However, there are exceptions to this, such as Vendetta Online, which can still run on a dial - up modem . </P>

Dialup is the slowest type of the internet connection