<P> Throughout the Greek era, Kratos' main weapon is a pair of double - chained blades that appears in three iterations: the Blades of Chaos, the Blades of Athena (or Athena's Blades), and the Blades of Exile . They each perform similarly, but differ in the types of combos and amount of damage each yields, as well as cosmetic differences . Other weapons (such as the Blade of Artemis in God of War) are also obtained during the games . Magic is also used, and four abilities (such as Poseidon's Rage, Medusa's Gaze, Zeus' Fury, and Army of Hades in God of War) are typically acquired . God of War III differs in that instead of separate abilities, there are four primary weapons that possess their own respective magic offensive . The game also features "Items"--additional secondary weapons with limited usage, such as the Bow of Apollo . With each new game, most weapons and magic are lost via a plot device, and a new arsenal of weapons and abilities are acquired during gameplay . Ascension differs from the previous games in that instead of acquiring new weapons that are kept throughout the entire game, the player collects up to five World Weapons (such as a sword or a javelin) that have limited usage . When there is not a World Weapon equipped, the player can punch or kick foes as part of a new mechanic added to the game . </P> <P> The series offers combo - based combat, and includes a quick time event (QTE) feature, also called context sensitive attacks, which is initiated when the player has weakened a foe . It allows limited control of Kratos during the QTE cinematic sequence; success ends the battle, while failure usually results in damage to the player . As well as the QTE system, Ascension features a prompt-less free - form system, allowing players the choice of when to attack or dodge based on the enemy's actions . A grab maneuver can be used on minor foes . </P> <P> Relics, which the player can use in successive games (such as Poseidon's Trident obtained in God of War allowing Kratos to swim underwater for extended periods) are also found and necessary for game progression . Kratos often has a special ability, which provides temporary invulnerability and increased attack damage . This ability has become an ongoing feature of gameplay throughout the series--Rage of the Gods in God of War and Ascension, Rage of the Titans in God of War II, Rage of Sparta in God of War III, and Thera's Bane in Ghost of Sparta . This ability can be recharged by building hits on foes in combat, and gaining game - specific orbs . Thera's Bane, however, is recharged automatically . </P> <P> Gorgon Eyes and Phoenix Feathers, found throughout the game in unmarked chests (white chests in Ascension), increase the maximum amount of health and magic, respectively . Minotaur Horns, which increase the Items and Fire meter's maximum length, are available in God of War III and Ghost of Sparta, respectively . The Items meter allows the use of secondary weapons, called Items, and the Fire meter allows the use of Thera's Bane . The meters are increased in increments and reach their maximum once a certain number of Eyes, Feathers, and Horns are found . Other chests contain green, blue, or red orbs . Green orbs replenish the player's health, blue orbs replenish magic allowing further usage, and red orbs provide experience for upgrading weapons and magic for new, more powerful attacks, and replenish the Rage meter in God of War . Gold orbs found in God of War II and Ascension, and white orbs in God of War III, replenish the Rage meter instead of red orbs; the Rage meter in Ascension is also refilled by landing attacks on foes . Chests with changing colors, which allow players to choose which meter to replenish, have also been available . Red orbs can also be collected by killing foes and destroying certain inanimate objects . Bosses and more powerful opponents release a combination of colored orbs when killed via the quick - time feature . </P>

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