<Li> A player cannot capture or enter finish if they have numbers remaining . (E.g., if a player rolls a 6 and a 2 and they have the option to capture or enter finish with one of their pieces using the 2, they can only do so if they have another piece that can use the 6 .) </Li> <Li> To speed the game up, extra turns or bonus moves can be awarded for capturing a piece or getting a piece home; these may grant passage past a block . </Li> <Li> In Denmark and some other countries the board has eight spaces marked with a globe and eight with a star . The globes are safe spaces where a piece cannot be captured . The exception is that a player who has not yet entered all pieces, can always enter a piece on a roll of 6 . If the entry space is occupied by another player's piece, that piece is captured . Otherwise the entry spaces work like the other globe spaces . A piece which would have landed on a star instead moves to the next star . </Li> <Li> In Vietnam, it is called "Cờ cá ngựa", where the game is modeled after a horse race with the tokens modeled as horse heads . In this variation, a 1 is given equal status to a 6 (meaning that the player can enter a token into play and can roll again). Furthermore, once a player's token reaches their home column, it can only go up each square with an exact roll . This means that a person outside the column must roll a 1 to enter the first square, a 2 afterwards to enter the second, and so forth . </Li>

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