<P> Magic is another common RPG element in the series . The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies . Other types of magic frequently appear such as "Time magic", focusing on the themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy III . Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic, Hindu, Norse, and Greek cultures . </P> <P> Different means of transportation have appeared through the series . The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels . Following Final Fantasy VII, more modern and futuristic vehicle designs have been included . </P> <P> In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System . In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role - playing game for the cartridge - based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series . Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last - ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university . Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles . In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "FF", which would sound good in Japanese . The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else . As the word "Final" was a famous word in Japan, Sakaguchi settled on that . According to Sakaguchi, any title that created the "FF" abbreviation would have done . </P> <P> The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise . Following the success, Square immediately developed a second installment . Because Sakaguchi assumed Final Fantasy would be a stand - alone game, its story was not designed to be expanded by a sequel . The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled . This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system . Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series, with which Square was previously involved as a publisher . The company regularly released new games in the main series . However, the time between the releases of Final Fantasy XI (2002), Final Fantasy XII (2006), and Final Fantasy XIII (2009) were much longer than previous games . Following Final Fantasy XIV, Square Enix stated that it intended to release Final Fantasy games either annually or biennially . This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed and Battlefield series, as well as maintain fan - interest . </P>

Where does the name final fantasy come from
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