<P> Though Link must still collect several items in order to progress in the game (as in the previous and subsequent installments of the series), these special items grant abilities which either remain in permanent use for the rest of the game or can only be activated in the overworld . In place of actively used items, The Adventure of Link features eight spells for Link to use during action scenes . Each spell is learned from a different wise man in one of the eight towns within Hyrule . Link often has to complete side - quests, such as retrieving lost items, before they will teach him their spells . Some spells and items are necessary for advancing beyond certain points in the game . Also, the Life spell becomes the main means of recovering health during action scenes, since healing Fairies are only found in rare fixed spots, and only appear randomly as overworld encounters . </P> <P> Like its predecessor, The Adventure of Link allows storing up to three games in the cartridge's memory . Once the game has been completed, selecting the corresponding file in the main menu allows starting a new game preserving the acquired experience levels, techniques, and magic spells (but no special items, Heart and Magic containers, or extra lives, which must be obtained again). </P> <P> Several years after the events of The Legend of Zelda, the now - sixteen - year - old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule . He seeks out Impa, who responds by taking Link to the North Castle, where a door has been magically sealed for generations . Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden . Impa tells Link that the maiden is Zelda (not the Zelda from the first game), the princess of Hyrule from long ago, and the origin of the "Legend of Zelda". Zelda's brother had tried to force her into telling their recently deceased father's secrets concerning the last of three sacred golden triangle treasures of his kingdom, known collectively as the Triforce . Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell . Zelda fell under a powerful sleeping spell, but the wizard was unable to control the wildly arcing magic and was killed by it . The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, in the hope that she would one day be awakened . He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy . </P> <P> Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda . She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read . Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered all over Hyrule . This will open the way to the Great Palace, which contains the Triforce of Courage . Only the power of the combined Triforces can awaken the enchanted Zelda . Taking the crystals, Link sets out to restore them to their palaces . Meanwhile, the followers of Ganon are seeking to kill Link, as sprinkling his blood on Ganon's ashes will bring Ganon back to life . </P>

Zelda ii - the adventure of link (u) .nes