<Tr> <Th> WR8 </Th> <Td> </Td> <Td> "The Four Maidens" </Td> <Td> 7: 02 </Td> <Td> January 23, 2016 (2016 - 01 - 23) </Td> </Tr> <Tr> <Td_colspan="5"> <P> Ozpin tells the tale of the Four Maidens; An old wizard living in the woods sees a maiden, Winter, waiting outside in the snow for her sisters, falling asleep from the serenity she brings . When he wakes, he sees another maiden, Spring, also waiting for her sisters and planting seeds to create a beautiful garden . The wizard watches until he hears laughter from a third waiting maiden, Summer, who convinces the wizard to step outside and embrace the world . They prepare a feast together just as the fourth sister, Fall, arrives and asks the wizard's name when he invites her . The Wizard claims he is uninteresting and has nothing to his name despite centuries of life, but Fall remarks otherwise and convinces him he has everything he needs in life . The wizard asks why they helped him with his loneliness, with Fall's answer being they would do so for anyone . Repaying their kindness, the wizard bestows his magic upon the sisters, gifting them control over the elements of nature . The sisters promise to use their gifts to aid others and to visit their friend every year . </P> (Note: A shortened version of the tale of the Four Maidens was also told by Pyrrha Nikos (Vol. 3, Ch. 6)) </Td> </Tr> <P> Ozpin tells the tale of the Four Maidens; An old wizard living in the woods sees a maiden, Winter, waiting outside in the snow for her sisters, falling asleep from the serenity she brings . When he wakes, he sees another maiden, Spring, also waiting for her sisters and planting seeds to create a beautiful garden . The wizard watches until he hears laughter from a third waiting maiden, Summer, who convinces the wizard to step outside and embrace the world . They prepare a feast together just as the fourth sister, Fall, arrives and asks the wizard's name when he invites her . The Wizard claims he is uninteresting and has nothing to his name despite centuries of life, but Fall remarks otherwise and convinces him he has everything he needs in life . The wizard asks why they helped him with his loneliness, with Fall's answer being they would do so for anyone . Repaying their kindness, the wizard bestows his magic upon the sisters, gifting them control over the elements of nature . The sisters promise to use their gifts to aid others and to visit their friend every year . </P> <Table> <Tr> <Th> No . overall </Th> <Th> No. in season </Th> <Th> Title </Th> <Th> Length </Th> <Th> Original air date </Th> </Tr> <Tr> <Th> WR9 </Th> <Td> </Td> <Td> "Vale" </Td> <Td> 2: 23 </Td> <Td> October 17, 2016 (2016 - 10 - 17) </Td> </Tr> <Tr> <Td_colspan="5"> Qrow welcomes the audience to Remnant, a world in which many towns have risen and fallen . Today, the Faunus race holds the island continent of Menagerie, but the four kingdoms (Vale, Mistral, Atlas, Vacuo) are the "sweet spots" to live in . Vale is located on the northeastern end of the largest continent, Sanus . The kingdom is protected by strong natural barriers: steep mountains in the east and shallow waters on the northwestern coast eliminate many threats and make the kingdom very well guarded . The kingdom consists of Vale, the main city after which it is named, a few smaller cities along the northwest coastline, and the small island of Patch, off the coast across from the capital . To Qrow, Patch is a nice place to raise a family, referring to Ruby and Yang growing up there . Attempts to extend the kingdom of Vale past the mountains have been colossal failures, for example the Mountain Glenn project . According to Qrow, Vale is "not half bad", as regular climate, natural barriers and serious border defences enable its citizens to live their lives instead of fighting for survival . Qrow states that Vale has known peaceful times, but its citizens have become worried after the Fall of Beacon . </Td> </Tr> <Tr> <Th> WR10 </Th> <Td> </Td> <Td> "Mistral" </Td> <Td> 2: 20 </Td> <Td> October 18, 2016 (2016 - 10 - 18) </Td> </Tr> <Tr> <Td_colspan="5"> Qrow explains that the landmass to the east of Sanus is the second largest continent of Remnant, Anima, on which the kingdom of Mistral is located . Mistral controls the most territory of any kingdom and is home to a wide variety of ecosystems and lifesyles . Its high society is known for fashion, architecture, and theater . The lower class "has a fame of its own": the biggest black market in Remnant is found in Mistral, a place where one can also hire thieves, assassins, and thugs . However, all inhabitants of Mistral have one thing in common: their respect for nature, especially the sea and sky . Qrow states that natural resources have had an impact on Mistral's culture and technology, starting with the first settlers who found shelter in the wind - carved cliffs, from where they expanded out into the land . A huge problem for the government of Mistral is the kingdom's sheer size, which enables a lot of traitors and thieves to hide here . While the capital is mostly under control, other cities like Windpath and Kuchinashi are harder to govern . Qrow concludes that there are a lot of places to hide, and that one has to know where to look to find certain people . </Td> </Tr> <Tr> <Th> WR11 </Th> <Td> </Td> <Td> "Atlas" </Td> <Td> 3: 12 </Td> <Td> October 19, 2016 (2016 - 10 - 19) </Td> </Tr> <Tr> <Td_colspan="5"> Qrow has no high opinion of most of Atlas' citizens . Atlas is the youngest and arguably most successful kingdom . Before the "Great War", it was known as Mantle, founded by settlers who, for unknown reasons, traveled to the northernmost continent, Solitas . The cold climate and large mountains protected the settlers from Grimm, but also forced them to adapt to survive . They did so by developing advanced technology faster than the rest of Remnant . The "Great War" gave Mantle another boost, as new forms of Dust application and weaponry allowed it to expand its territory, as well as Dust mining and research . The territory around the kingdom's combat school, Alsius, was used to build new facilities . After the war, the school was renamed as Atlas and took in many war veterans . New Dust technologies were used to beef up the school grounds, which expanded fast and helped secure surrounding areas . Later on, the military, labs, research facilities and residential areas moved to Atlas . The new city began to outgrow Mantle, and the decision was made to move the capital, renaming the kingdom as Atlas . According to Qrow, some people call this time "a golden age of prosperity", but to the people left in Mantle, it was "the coldest winter they ever knew ." </Td> </Tr> <Tr> <Th> WR12 </Th> <Td> </Td> <Td> "Vacuo" </Td> <Td> 2: 58 </Td> <Td> October 20, 2016 (2016 - 10 - 20) </Td> </Tr> <Tr> <Td_colspan="5"> To Qrow, Vacuo may have had it harder than the people of Mantle . The kingdom, located at the western end of Sanus, was "a paradise" before men destroyed it, creating a barren and desolate wasteland . Vacuo was once an oasis in the surrounding desert, bursting with natural resources, geographical defenses, and the world's largest deposit of Dust . Many nomads settled there, and Vacuo began to thrive . However, the rest of the world had to adapt to survive, while Vacuo's society lived a life of complacency . Once the other kingdoms set their eyes on Vacuo's resources, nobody could stop them . Years of conflict, unrestricted mining and ecological desasters followed . Now, the "paradise" is gone: citizens live in makeshift homes, travelling frequently in response to fleeting resources or occasional Grimm attacks . A formal government was established after the "Great War", but the citizens don't care for its laws . Shade Academy is considered the only source of order . However, Vacuo still exists, and its citizens have a mutual respect for one another, following one unspoken rule: "If you can survive here, then you're welcome here ." Qrow remembers that Ozpin would always say that the four kingdoms are a representation of what mankind is capable of when working together, lamenting that they would need Ozpin now . </Td> </Tr> <Tr> <Th> WR13 </Th> <Td> 5 </Td> <Td> "Between Kingdoms" </Td> <Td> 3: 18 </Td> <Td> November 12, 2016 (2016 - 11 - 12T20) </Td> </Tr> <Tr> <Td_colspan="5"> Qrow explains that areas between kingdoms are mostly populated by Grimm . Trained Huntsmen and Huntresses should be fine on the road, as long as they don't encounter large packs . There are also small villages and towns throughout the land, inhabited by people who either don't want to deal with life in the kingdoms, are upset with how the kingdoms are governed, or simply prefer this lifestyle . If a town is founded by "smart" people, it can survive the same way the kingdoms do: with natural barriers and strong defenses . Frequent Grimm attacks eradicate most towns without proper defenses after about a year . Another problem are wandering bandits, groups of usually skilled fighters who also prey on convoys . These bandit tribes have a tendency to attack, raid and burn down towns which are at their weakest . Grimm attacks often occur directly after bandit attacks, or the other way around . If townsfolk lived through a bandit attack, the negative emotions caused by the fight attract Grimm . The other way around, raiders appear directly after a Grimm attack . Bandits never stay anywhere for too long because the Grimm threaten them as well . According to Qrow, almost all of Remnant has been mapped, but there are some areas from where nobody has returned alive, places where "she" (Salem) could possibly be . </Td> </Tr> <Tr> <Th> WR14 </Th> <Td> 6 </Td> <Td> "Faunus" </Td> <Td> 4: 40 </Td> <Td> November 26, 2016 (2016 - 11 - 26T20) </Td> </Tr> <Tr> <Td_colspan="5"> Faunus are an important humanoid species . Every Faunus has a single animalistic trait, for example cat ears . Existing at least as long as mankind, Faunus are genetically compatible with humans . The children of a Faunus and a human will always be Faunus . According to Qrow, the history of Faunus and humans is full of conflicts . In ancient times, humans were afraid of Faunus . They avoided them, pushed them out of settlements or brutally hunted them . Humans began to outnumber Faunus at some point, and Faunus saw them as a threat . Humans often exploited Faunus, for example as cheap labor forces . A Grimm attack on a village in Sanus was a first turning point: the two races united to defend their home against their shared enemies . Another milestone was the aftermath of the "Great War": Remnant was desperate for compromises, and one of them involved the Faunus, who were awarded equal rights as citizens and received the island continent of Menagerie to govern for themselves . According to Qrow, this was still a bad deal for the Faunus . Today, Faunus live all over Remnant, but the promised fair treatment varies in quality in different regions . With a lot of Faunus packed together on Menagerie (their "safe haven"), conflicts still continue, and the Faunus are organised now - for example in the White Fang . </Td> </Tr> <Tr> <Th> WR15 </Th> <Td> 7 </Td> <Td> "Schnee Dust Company" </Td> <Td> 4: 28 </Td> <Td> December 17, 2016 (2016 - 12 - 17T20) </Td> </Tr> <Tr> <Td_colspan="5"> Qrow has a negative opinion on the present day Schnee Dust Company, which has a monopoly on the extremely valuable and important Dust products in Remnant . This wasn't always the case: its founder, Nicholas Schnee, son of a Dust miner, was born in Mantle after the end of the "Great War", during the kingdom's transformative period in which it depended on others for Dust resources . Nicholas worked in the mines, went to combat school and studied . After his father's death, Nicholas used his small inheritance to fund an expedition for new Dust deposits . He was successful and founded the SDC, which became known for quality, affordability and trust . Nicholas personally oversaw every expedition and expansion . He gained the trust of his men and opened businesses in every kingdom . Nicholas was forced into early retirement, mostly because of health issues following years of working in Dust mines . A man named Jacques Gelé married Nicholas' daughter, took on the Schnee name and convinced Nicholas that he was the "right" successor . Jacques is a "cunning businessman" under whose leadership the SDC became more profitable than ever . It dominates the industry, but with questionable methods: cheap labor forces, dangerous working conditions, destroying the competition, company propaganda . In Qrow's opinion, Jacques Schnee only cares about winning, and with him in charge, the future of the once good Schnee name is uncertain . </Td> </Tr> <Tr> <Th> WR16 </Th> <Td> 8 </Td> <Td> "The Great War" </Td> <Td> 7: 20 </Td> <Td> January 14, 2017 (2017 - 01 - 14T20) </Td> </Tr> <Tr> <Td_colspan="5"> The "Great War" lasted around ten years, preceded by a century full of tension . Mistral had conquered Anima and made an alliance with Mantle, based on exchanges of supplies and technology . An "incident" in Mantle led to a decree that abolished the arts and repressed self - expression, an attempt to control the citizens' emotions to reduce Grimm attacks . Mistral partly complied when Mantle tried to enforce the decree in other kingdoms . This and other issues, such as Mistral and Mantle's treatment of citizens or maintenance of slavery, caused conflicts with Vale . Mistral wanted to expand at the east coast of Sanus, clashing with settlers from Vale . The king of Vale avoided conflict, but settlers from both sides didn't: a riot turned into the first battle of the "Great War". Mantle supported Mistral and battles started in both Anima and Sanus. Grimm attacked all combatants, sometimes forcing cease - fires between the humans, necessary to deal with the monsters . Vacuo stayed neutral at first, but when Mantle and Mistral attempted to force its leaders to join their side, they supported Vale, fearing the other side's victory . The war ended with the "Vacuo campaign": Mistral and Mantle attempted to take control of Vacuo's Dust mines to cut off supplies for their enemies . The king of Vale led the forces of Vale and Vacuo into battle . Armed with crown, sword and sceptre, he decimated enemy forces . The "deadliest battle of the war" cost many lives and created the legend of the "Warrior King". In the end, everyone bowed to the king of Vale, who refused to rule over Remnant and established the treaty of Vytal instead . Territories were redistributed, slavery abolished, governments restructured . The last king of Vale founded the Huntsmen academies and gave his most trusted followers command over them . He promised to teach mankind how to fight, but only if they wouldn't fight against each other . Qrow says that mankind hasn't kept its end of the bargain . </Td> </Tr> </Table>

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