<Tr> <Th> Crib </Th> <Td> </Td> <Td_colspan="2"> </Td> </Tr> <P> The player on the dealer's left cuts the undealt portion of the deck (leaving at least 4 cards), and the dealer reveals the top card, called the "starter" or the "cut", placing it on top of the deck face up . (It is illegal to peek at any other cards in the deck during this process .) If this card is a Jack, the dealer scores two points for "his heels", also known as "his nibs", or simply "nibs". The game can end on a cut of a Jack for the dealer . </P> <P> The play (often called pegging) starts with the player on the dealer's left and continues clockwise . Each player lays one card in turn onto the table so that it is visible, stating the cumulative value of the cards played . (For example, the first player lays a 4 and says "four", the next lays a 7 and says "eleven", and so on). Face cards are worth ten; Aces are worth one . Play must not exceed 31, so a player who cannot lay a card without bringing the total above 31 passes by saying "Go". The other players continue to lay cards in turn without exceeding 31 until no cards can be played . The last player to lay a card scores two points if 31 is reached exactly ("31 for two"); otherwise one point is scored, e.g., "29 for one", or "30 for one", etc . The one - point score is known as "One for the go", or simply the "Go". The count is then reset to zero and play resumes, starting with the player to the left of the last card played . Players with cards remaining repeat this process until all players' cards have been played . </P> <P> In addition to scoring one or two points for the last card, players score points according to the following rules: </P>

Who plays next after a go in cribbage