<P> At the end of Adventure, the player reaches an island called Maxwell's Island with a hall belonging to Maxwell on it . The player finds Maxwell trapped in a throne encircled by short stone pillars . The player is at first unable to free him, but finds a keyhole, as well as a key nearby . The player sets Maxwell free, but he turns into a skeleton and disintegrates as soon as he stands up . The ghostly arms from the trailer then grab the player and ensnare them in the throne . An epilogue implies that the player will take on a villainous role similar to Maxwell's using newfound powers given by the throne, but will nonetheless be trapped forever . </P> <P> Don't Starve was developed and published by indie studio Klei Entertainment . The game began development as part of a 48 - hour game jam in 2010 . The team liked the idea but shelved it until two years later, when they had the time to flesh it out . Full development commenced in 2012, while Klei was nearing the end of the development process of Mark of the Ninja . This was during the heat of an industry trend of creating games in which players are dropped into a world with few instructions and a goal of survival . The torch of this movement was held by the 2011 sandbox game Minecraft . Member Kevin Forbes stated in an interview that Minecraft was one of the team's biggest influences, particularly its exploration elements . However, as the game was conceived as a "weird experiment", the team's main goal was to innovate in terms of gameplay and aesthetics, specifically by adding a layer of emphasis on characterization and themes . Another influence was the 2005 Nintendo DS title Lost in Blue, which contains similar supernatural elements and a day / night cycle . </P> <P> The game's dark and supernatural yet cartoonish art style was influenced by the work of filmmaker Tim Burton, to which it has been frequently compared, and by writers Edward Gorey and H.P. Lovecraft . Forbes noted the team's ambition of creating something "dark and creepy ." After conception of the basic game setup, Forbes penned a backstory influenced by steampunk and horror, and lead creative director Jeff Agala added comic strip - like art elements . To further the game's atmosphere of loneliness and directionlessness, Klei decided firmly against multiplayer gameplay . However, in December 2014, after numerous requests, Klei finally released the multiplayer version of the game titled "Don't Starve Together" on steam early access after an initial closed beta release . </P> <P> Development was marked by a few changes to the game's formula that would be reverted . Most notably, at one point during development, Klei wanted to add quests to the existing open gameplay . Klei shelved this idea when they realized that "having external goals is extremely counter to what is fun about the game ." Nevertheless, Klei co-founder Jamie Cheng has emphasized that Klei values the freedom to try different approaches that being tied to a major publisher would not afford them . </P>

Who did the art for don't starve