<P> Through exploration, the player is credited with "units", the in - game currency, by observing not - yet - seen planets, alien bases, flora and fauna in their travels . If the player is first to discover one of these, they can earn additional units by uploading this information to the Atlas, as well as having their name credited with the discovery to be seen by other players through the game's servers . Players also have the opportunity to rename these features at this point within limits set by a content filter . No Man's Sky can be played offline, but interaction with the Atlas requires online connectivity . </P> <P> The player must assure the survival of the Traveller, as many planets have dangerous atmospheres such as extreme temperatures, toxic gases, and dangerous storms . Though the player can seek shelter at alien bases or underground caves, these environments will wear away at the exosuit's shielding and armour and can kill the Traveller, thus the player must collect resources necessary for survival . By collecting blueprints, the player can use resources to craft upgrades to their exosuit, multitool, and spacecraft to make survival easier, with several of these upgrades working in synergistic manners to improve the survivability and capabilities of the Traveller . Each of these elements have a limited number of slots for both upgrades and resource space, requiring the player to manage their inventories and feature sets, though the player can either gain new slots for the exosuit or purchase new ships and multitools with more slots . Many features of the exosuit, multitool, and spacecraft need to be refuelled after prolonged use, using collected resources as a fuel source . Better equipment, and the blueprints and resources to craft that equipment, are generally located closer to the centre of the galaxy, providing a driver for the player . </P> <P> While on a planet, the Traveller may be attacked by hostile creatures . They also may be attacked by Sentinels, a self - replicating robot force that patrols the planets and takes action against those that take the planet's resources . The player can fend these off using the weapons installed on the multitool . The game uses a "wanted level" similar to that of the Grand Theft Auto series; low wanted levels may cause small drones to appear which may be easily fought off, while giant walking machines can assault the player at higher wanted levels . While in space, the Traveller may be attacked by pirates seeking their ship's cargo, or by alien factions with whom they have a poor reputation . Here, the player can use the ship's weapon systems to engage in these battles . Should the Traveller die on a planet, they will be respawned at their last save point without their exosuit's inventory; the player can recover these materials if the player can reach the last death location . If the Traveller dies in space, they will similarly respawn at the local system's space station, but having lost all the goods aboard their ship . Again, these goods can be recovered by travelling to the point at which the player died in space, but with the added uncertainty of pirates claiming the goods first . </P> <P> Each star system has a space station where the Traveller can trade resources, multitools, and ships, and interact with one or more aliens from three different races that populate the galaxy . The player may also find active or abandoned alien bases on planets that offer similar functions . Each alien race has their own language, presented as a word - for - word substitution which initially will be nonsense to the player . By frequent communications with that race, as well as finding monoliths scattered on planets that act as Rosetta stones, the player can better understand these languages and perform proper actions when interacting with the alien non-player characters, gaining favour from the alien and its race for future trading and combat . Consequentially, improper responses to aliens may cause them to dislike the Traveller, and their space - bound fleets may attack the Traveller on sight . The game includes a free market galactic store accessible at space stations or alien bases, where some resources and goods have higher values in some systems compared to others, enabling the player to profit on resource gathering and subsequent trade . </P>

What's the point of no mans sky