<Li> Visual C++ 4.0, released on 1995 - 12 - 11, introduced the Developer Studio IDE . Its then - novel tiled layout of non-overlapping panels--navigation panel, combination editor / source level debugger panel, and console output panel--continues through the Visual Studio product line (as of 2013). Visual C++ 4.0 included MFC 4.0, was designed for Windows 95 and Windows NT . To allow support of legacy (Windows 3. x / DOS) projects, 4.0 came bundled with the Visual C++ 1.52 installation CD . Updates available through subscription included Visual C++ 4.1, which came with the Microsoft Game SDK (later released separately as the DirectX SDK), and Visual C++ 4.2 . Version number 3.0 was skipped to achieve version number parity between Visual C++ 4.0 and MFC 4.0 . </Li> <Li> Visual C++ 4.2 did not support Windows 3. x (Win32s) development . This was the final version with a cross-platform edition for the Macintosh available and it differed from the 2. x version in that it also allowed compilation for the PowerPC instruction set . </Li> <Li> Visual C++ 5.0, which included MFC 4.21 and was released 1997 - 04 - 28, was a major upgrade from 4.2 . Available in four editions: Learning, Professional, Enterprise, and RISC . </Li> <Li> Visual C++ 6.0 (commonly known as VC6), which included MFC 6.0, was released in 1998 . The release was somewhat controversial since it did not include an expected update to MFC . Visual C++ 6.0 is still quite popular and often used to maintain legacy projects . There are, however, issues with this version under Windows XP, especially under the debugging mode (for example, the values of static variables do not display). The debugging issues can be solved with a patch called the "Visual C++ 6.0 Processor Pack". Version number: 12.00. 8804 </Li>

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