<Li> Flipped learning + gamification </Li> <P> A step forward in the flipped - mastery model would be to include gamification elements in the learning process . Gamification is the application of game mechanisms in situations not directly related to games . The basic idea is to identify what motivates a game and see how it can be applied in the teaching - learning model (in this case it would be Flipped - Mastery). The results of the Fun Theory research showed that fun can significantly change people's behavior in a positive sense, the same effect it has on education (Volkswagen, 2009). </P> <Ul> <Li> Flipped learning + cooperative learning </Li> </Ul> <Li> Flipped learning + cooperative learning </Li>

What does it mean to flip your classroom