<P> At the first annual PlayStation Experience on December 6, 2014, Santa Monica Studios's creative director Cory Barlog confirmed that a new God of War was in very early development . He said that the game would not be a prequel, but it might be a reboot . In April 2016, Polygon reported that concept art of the next installment had been leaked . The images showed Kratos in the world of Norse mythology; a concept originally considered by series creator David Jaffe after Kratos eliminated the Greek gods . At the 2016 Electronic Entertainment Expo (E3), the next installment was officially announced with a gameplay demo and confirmed the concept art to be true . The demo showed a fully bearded Kratos with a son, and Kratos was teaching the boy how to hunt . The pair also battled a troll . The end of the demo showed the title God of War and confirmed it was in development for the PlayStation 4 . E3 also confirmed that Barlog had returned to the series as game director for the new installment . Barlog has been a major contributor in the development of the God of War series since the original installment in 2005, with his prior most notable role being game director of God of War II (2007). This new installment was his fifth God of War game . </P> <P> In naming the game, Barlog stated that it was deliberately titled God of War with no numeral or subtitle because although it is a continuation of the series, "we are reimagining everything ." Head of Santa Monica Studio Shannon Studstill and Barlog said that Sony Interactive Entertainment had to be convinced to do another God of War game as a lot of people at Sony wanted the series to "sleep and rest" due to the lackluster response of the previous game, Ascension . In explaining why Barlog was brought back, Studstill said that he knew the series very well, "and bringing in someone that understands that history is the respect the franchise deserves ." Barlog followed up and said that "You gotta know the rules to break the rules ." Series creator David Jaffe was also considered, but was unavailable . </P> <P> In explaining the transition from Greek mythology to Norse mythology, Barlog said: "it's kind of this BC--AD change over kind of thing . We're moving and starting from zero and kind of moving forward on that ." Before settling on Norse mythology, Egyptian mythology was also considered . Barlog said that half of the team was for it, but since "there's a lot more about civilization - it's less isolated, less barren", he had to make the decision and decided on the Norse setting because they wanted the focus to stay on Kratos: "Having too much around distracts from that central theme of a stranger in a strange land ." In explaining why Kratos was now in the Norse world, Barlog said that different cultures' belief systems coexisted, but they were "separated by geography", suggesting that Kratos traveled from Greece to Norway (Scandinavia) after the conclusion of God of War III; in clarifying the conclusion of that game, Barlog said that Kratos did not destroy what was believed to be the entire world, but only the portion that was ruled over by the Greeks . Barlog said that the new game predates the Vikings; it is the time in which their gods walked the Earth . It was also confirmed that this would not be Kratos' last game . Barlog said that future games could see the series tackling Egyptian or Mayan mythology, and that although this game focuses on Norse mythology, it alludes to the fact that there are other mythologies co-existing in the world . Barlog also said that he liked the idea of having different directors for each game, seen throughout the first seven games, and although he may not direct another God of War, he would still be at Santa Monica to work on future games . </P> <P> Most of the development team that worked on the original God of War worked on the new installment . They claimed that they matched the new gameplay with the same level of accessibility as the previous installments . It was confirmed that the game would not feature any morality system or branching story; all players have the same story experience . The developers also confirmed that some of the more controversial mini-games found in previous entries (such as the sex mini-game) would not return . Some gameplay characteristics found in the previous installments were cut, such as jumping, swimming, and instant - death platforming challenges; these were cut due to the camera being closer to Kratos . Although the previous installment, Ascension, introduced multiplayer to the series, the team decided to drop the mode to focus on the single - player experience . In changing the gameplay, Studstill said "I felt like, in order to reinvent, we really needed to turn a lot of things around ." In regards to the camera change, Barlog said "We wanted a much more intimate experience, a much more up close, and a much more player - controlled experience, so the camera really is a mechanic that (we leaned) into heavily for everything in the game ." Explaining Kratos' axe, lead gameplay designer Jason McDonald, who has worked on the series since the original game, said the axe was chosen because they wanted a more grounded direction for the game . Initially, they were unsure how to make it unique, like how the double - chained blades were . After they came up with the concept of throwing the axe and having it return to Kratos, "things started to fall into place ." McDonald said that combat with the axe is a little slower than what it was with the blades, "but it's just as fluid and just as brutal as it's ever been ." Barlog took inspiration from Dark Souls (2011), which influenced the game's combat system, particularly its gameplay loop and strategic decision - making, as well as the game's approach to storytelling . In addition, designers Anthony Dimento and Luis Sanchez revealed how God of War's level design and exploration was influenced by Bloodborne (2015), as they wanted to "just have the world breathe a little bit" and expand upon player discovery by including "micro-loops where you're unlocking paths, unlocking shortcuts ..." that gave purpose . </P>

Are they going to make god of war 2
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