<P> Candy Crush received particular mention in Hong Kong media, with reports that one in seven Hong Kong citizens plays the game . In December 2013, King entered the Japanese market with a series of television commercials in Japan, and by December 4 it had become the 23rd most downloaded game in Japan on Android devices and number 1 most downloaded from the App Store . </P> <P> King filed for applications for trademarks on the word "candy" in January 2013 with the United States Patent and Trademark Office, which became publicly known in January 2014 . News of these pending trademarks raised concerns from other developers, fearing that King would use their trademark to intimidate smaller developers . In response to this criticism, King decided not to pursue the trademark . </P> <P> The mobile game known as CandySwipe created in 2010, two years prior to the release of Candy Crush Saga, had many similarities that independent app developer Albert Ransom and maker of CandySwipe picked up on as Candy Crush Saga became more successful . Following news of the "candy" trademark, Ransom issued a statement in February 2014, claiming that King intentionally copied elements from his own game including the app icon, the art for the candy pieces, and sound effects like the level - completion "Sweet!". While details were not given, Ransom stated that he "amicably" resolved the matter with King by April of that year . </P> <P> During this same period, it was discovered that King had successfully obtained trademark on the word "saga", and they had taken action against Stoic, the developers of The Banner Saga; King had attempted to block Stoic's registration of "The Banner Saga", and after the game released in January 2014, it issued a cease and desist letter to the developers . Similar to the CandySwipe situation, Stoic announced in April 2014 that the situation with King had been resolved with both sides coming to an agreement allowing Stoic to continue to use their name . </P>

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