<P> The core of the gameplay is focused on the player's ability to make Robbit jump . Robbit can jump up to three times in mid-air, which allows him to reach extreme heights . Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double - jump or triple - jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot . The player has the ability to shoot a low - powered laser beam at a target indicator in the middle of the screen . The player can find and use fireworks for Robbit to damage enemies . These include cherry bombs, rockets, Roman candles and spinners . </P> <P> Each level has a time limit of ten minutes, which ends the game if it is exceeded . A player losing all lives is presented with a choice to continue or return to the title screen . Power - ups scattered across each world, presented as picture frames, include carrots that extend Robbit's health, extra lives, time - outs that stop the clock and freeze the level's dynamics for a few seconds, hourglasses that extend the player's time, and power pills that make Robbit invincible for a short period of time . Enemies in the game vary from anthropomorphic versions of creatures to robots and plants . </P> <P> The game is composed of six worlds with three levels each, totalling to 18 main levels . The objective of the main levels in each world is to collect four jet pods . Each final level of a world consists of a boss fight . The level designs vary from snow - capped mountains to carnivals . While most of the levels are large, outdoor excursions, two are enclosed within a narrow interior . The game features hidden bonus levels, which are triggered when secret entrances are found . Bonus levels consist of blocks with balloons in them; popping the balloons yields either coins or power - ups . A time attack mode is available for any level the player has completed . </P> <P> The game begins on Crater Planet and revolves around the story of an insane astrophysicist, Baron Aloha . Planning to make a large profit from his evil ingenuity, Aloha removes giant pieces of land from the planet using machines to turn them into private resorts . Aloha also removes and hides the twelve jet pods that propel each world . Witnessing the destruction, the residents of Crater Planet call for help, and in response the Universal City Hall dispatches one of their agents, a mechanical rabbit named Robbit . Robbit is ordered to explore each world to retrieve the jet pods, stop Aloha, and save Crater Planet from destruction . At the end of the game, Aloha flees to his home, Little Muu, and vows revenge on Robbit . </P>

How many jet pods are necessary to finish a level in jumping flash