<P> Terraria was developed by Re-Logic beginning in January 2011, and is built on the Microsoft XNA framework . Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game's release . The music was composed by Scott Lloyd Shelly . The game was released for Microsoft Windows on May 16, 2011 . </P> <P> Post-launch, the game has been updated on multiple occasions . In December 2011, Re-Logic updated Terraria to version 1.1, adding new monsters, bosses, NPCs, and items . The update also included improvements to the game's world generation technology and lighting system . In February 2012, the developers announced that they would not be continuing active development, but would release a final bug - fix patch . However, development resumed in 2013 with Spinks asking the community for ideas and features to include in a future content update . </P> <P> In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3 . The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013 . The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013 . Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013 . Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from Danganronpa: Trigger Happy Havoc . In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone . It was released for iOS on August 29, 2013, and for Android on September 13, 2013 . The Windows Phone version was released on September 12, 2014 . </P> <P> In October 2013, Re-Logic released version 1.2 for Terraria on Windows after nine months in development . The update added a host of new mechanics, gameplay changes, and graphics adjustments . After the 1.2 update was released the game returned to receiving continuous updates, including Halloween and Christmas updates which expanded the endgame significantly . The console and mobile versions received update 1.2 in 2014 . Terraria became DRM - free on October 2, 2014, when it was released on GOG.com . </P>

When did terraria come out on xbox 360