<Tr> <Td> Metacritic </Td> <Td> iOS: 79 / 100 </Td> </Tr> <P> According to review aggregator website Metacritic, the game received an average review score of 79 / 100, indicating generally positive reviews . Ellie Gibson of Eurogamer referred to Candy Crush Saga as 2013's "Game of the Year". </P> <P> Candy Crush Saga had over ten million downloads in December 2012 . By 2013, Candy Crush Saga had been downloaded more than 500 million times across Facebook, iOS, and Android devices and considered the most downloaded app from the Apple App Store, and had at least 6.7 million active users on a daily basis; the game had a daily revenue of $633,000 from the United States section of the iOS App Store alone . By 2014, the game had over 245 million active players each month but has since dropped off, with that count falling to around 166 million by 2016 . </P> <P> Though initially released with advertising to help with revenue, King removed the advertising in 2013, and solely has earned money from the game in the form of in - app purchases . Only a small percentage of the player base has purchased in - game items, up to around 4%, but this has led to millions of dollars in monthly revenue for King . In 2014, Candy Crush Saga players spent over $1.33 billion on in - app purchases . This is a decline from the previous year, since in the second half of 2013 players spent over $1.04 billion . By 2015, the monthly revenue was estimated at $120 million, but with declining players purchasing in - game items, down to 2% by 2016, that revenue has dropped to just over $53 million per month . </P>

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