<Li> In the United States, revenue from the sales of video and computer games exceeded revenue from film box - office receipts for the first time in the dot - com days of the late 1990s, when technology companies in general were surrounded by hype . The video game publishers did not, however, experience the same level of rise in stock prices that many dot - com companies saw . This was probably because video game publishing was seen as a more mature industry whose prospects were fairly well understood, as opposed to the typical exciting dot - com business model with unknown but possibly sky - high prospects . While many technology stocks were eventually destroyed in the dot - com crash in the early 2000s, the stock prices of the video game publishers recovered as a group; several of the larger publishers such as EA and Take - Two Interactive achieved historical highs in the mid-2000s . </Li> <P> Below are the largest publishers in general according to their revenue in billions of euros as of 2015 . </P> <Table> <Tr> <Th> 2015 </Th> <Th> Name of Publisher </Th> <Th> Revenue in € bn </Th> </Tr> <Tr> <Td> </Td> <Td> Sony Interactive Entertainment </Td> <Td> 9.89 </Td> </Tr> <Tr> <Td> </Td> <Td> Tencent </Td> <Td> 7.73 </Td> </Tr> <Tr> <Td> </Td> <Td> Microsoft Studios </Td> <Td> 7.25 </Td> </Tr> <Tr> <Td> </Td> <Td> Nintendo </Td> <Td> 3.92 </Td> </Tr> <Tr> <Td> 5 </Td> <Td> Activision Blizzard </Td> <Td> 3.32 </Td> </Tr> <Tr> <Td> 6 </Td> <Td> Electronic Arts </Td> <Td> 3.25 </Td> </Tr> <Tr> <Td> 7 </Td> <Td> Bandai Namco Entertainment </Td> <Td> 2.05 </Td> </Tr> <Tr> <Td> 8 </Td> <Td> King Digital Entertainment </Td> <Td> 1.7 </Td> </Tr> <Tr> <Td> 9 </Td> <Td> Nexon </Td> <Td> 1.55 </Td> </Tr> <Tr> <Td> 10 </Td> <Td> Ubisoft </Td> <Td> 1.46 </Td> </Tr> </Table> <Tr> <Th> 2015 </Th> <Th> Name of Publisher </Th> <Th> Revenue in € bn </Th> </Tr>

What is the biggest game company in the world