<P> As the Traveller moves towards other systems, they are alerted to a presence of a space anomaly in a nearby system . Travelling there they find a special space station ("space anomaly") where two aliens wait for them, Priest Entity Nada and Specialist Polo . Nada and Polo have knowledge beyond what other aliens in the galaxy appear to possess, including being able to speak without translation to the Traveller . They are able to guide the Traveller towards meeting Atlas, either by directing them to the location of a nearby Atlas Interface, or to a black hole that can quickly take the Traveller closer to the centre of the galaxy . The Traveller investigates the Interfaces to find themselves in direct communication with the Atlas which wants them to continue to explore and collect information all while moving towards the center, where the Atlas entity appears to be . The Atlas judges the Traveller's progress, and grants it an Atlas Stone if it deems the Traveller worthy . </P> <P> The Traveller continues on its journey, continuing to gain help from Nada and Polo and Atlas Stones from other Interfaces . As the Traveller progresses, they become aware that they, like Nada and Polo, are different from the other sentient beings in the galaxy, having some sense of the universe's construction and nature . It is revealed that the galaxy itself exists as a computer simulation managed by the Atlas, the Traveler an entity created by the Atlas to explore the simulation, while Nada and Polo were "errors" that had become self - aware of being in a simulation and isolated themselves in the anomaly to help others . </P> <P> Ultimately, the Traveller reaches the galaxy's centre, finding another Atlas Interface . The Traveller presents the Interface with the Atlas Stones they have obtained, upon which the Atlas creates a new star and solar system, as well as creating another new Traveller entity to restart the exploration . The current Traveller is released, free to explore on its own, while from the player's view, they are placed in control of this new Traveller, effectively restarting the game . </P> <P> No Man's Sky represented Hello Games' vision of a broad, attention - getting game that they wanted to pursue while they secured their financial well being through the Joe Danger series of games . The game's original prototype was worked on by Hello Games' Sean Murray who wanted to create a game about the spirit of exploration inspired by the optimistic science fiction of Isaac Asimov, Arthur C. Clarke and Robert Heinlein and the cover artwork of these works in the 1970s and 1980s . Development expanded into a small four - person team prior to its first teaser in December 2013 . About a dozen developers worked on the game in the three years leading up to its release, with Sony Interactive Entertainment providing promotional and marketing support . Sony formally announced the title during their press conference at the Electronic Entertainment Expo 2014, the first independently - developed game to be presented at the Expo's centrepiece events . </P>

How much did it cost to make no man's sky