<P> The Japanese video game magazine Famitsu gave the game the review score 33 of 40, consisting of the sub-scores 8, 8, 8, and 9 . Heath Hindman of PlayStation LifeStyle gave the game 8 out of 10, praising the soundtrack and unique feel of the game . The game sold 94,036 physical retail copies within its debut week of release within Japan, placing second within the Japanese software sales charts for that particular week . IGN awarded it 8.4 out of 10, saying "Persona 4: Dancing All Night highlights the wonderful music from the Persona series while building a solid story". </P> <P> However, Heidi Kemps of GameSpot gave the game a 5 out of 10, and stated that "Dancing All Night might have sounded like a fun idea on paper, but it simply doesn't hold a candle to better portable rhythm games ." She also stated that the "story is disappointing, the gameplay is mediocre, and the only thing that really feels fun is playing dress - up with characters and their various outfits ." </P> <P> In August 2017, Atlus announced two followups to the game, titled Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night, which are respectively based on the characters and setting of Persona 3 and Persona 5 . Both are planned for release on the PlayStation 4 and PlayStation Vita in Q2 2018 . Wada, Soejima, and Koduka returned as producer, character designer and composer, respectively . </P> <P> Beginning development simultaneously following the success of Dancing All Night, the team intended to make refinements to both gameplay and graphics . Initially wanting to work on a game based on Persona 3, the development of Persona 5 and fan anticipation encouraged them to make games based on both titles . Because of this, they decided to release the games simultaneously . A major difference is the lack of a story mode, with rhythm sequences instead taking place within the events of Persona 3 and Persona 5 around character - based interactions . </P>

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