<P> The subtitle World alludes to many facets of the game's design changes from past Monster Hunter games: it reflects that the game had a worldwide simultaneous release, that it plays on worldwide servers rather than segmented by region, that the maps are no longer connected zones but wide - open worlds, and that these maps represent living worlds . Capcom opted not to use a numerical title, such Monster Hunter 5, as that would give the impression that players needed to have completed other games in the series to play this one . </P> <P> Tsujimoto and Tokuda said they add a unique gameplay element with each Monster Hunter, and as such, the "Hunter Arts" and "Prowler" Modes from Generations were not included . However, they have re-evaluated all the existing weapon classes to add new moves and abilities to provide a fresh take on the series for veteran players . They do plan to introduce crossover collaborations in outfits and weapons from Capcom's other series and from other publishers as have been present in the other games . Mega Man - based costumes and music was included with the game, as well as costume sets based on Street Fighter's Ryu and Sakura . </P> <P> While their main Monster Hunter development team from Osaka developed the core, Capcom brought in other programmers familiar with the newer consoles to help with bringing the game to those systems . The game uses a modified version of Capcom's internally developed MT Framework engine which provided a minimum of 30 frames per seconds on all platforms . The PlayStation 4 and the Xbox One version includes ultra-high resolutions and other improved features for the PlayStation 4 Pro and Xbox One X . When they had started development, neither of these console refreshes had been announced, and by the time the specifications for both were released (around 2016), Capcom recognized they did not have time to evaluate the specifications fully without changing the release window, but were aided by support of both Sony and Microsoft to help make World run efficiently on these newer consoles . For these, the game includes options to run between a detailed graphical version, lowering the game's framerate, or with reduced graphical details to maintain a high framerate . </P> <P> Tsujimoto and Tokuda said the delay on the Windows version release is "to make sure it's optimized and fine - tuned for the PC as much as possible", with all work being done internally within Capcom to avoid treating the game as an outsourced port . They also seek to have Monster Hunter: World support a wide variety of personal computer configurations, and need the additional time to achieve this broad range . Additionally, the Windows platform lacks the built - in matchmaking that is in Xbox Live or PlayStation Network, requiring them to build their own version for this . Tsujimoto announced in January 2018 that they are aiming for a Windows release in the second half of 2018, looking to get the console versions released so that they can spend their full attention towards the Windows port . </P>

How many missions are there in monster hunter world