<P> Nintendo Entertainment Analysis and Development developed the game led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto . It is the first entry in the Super Mario series developed for the SNES, and was designed to make the most of the console's advanced features . The development team was given more freedom in creating the game compared to previous Nintendo Entertainment System (NES) instalments . The character Yoshi had been conceptualised during the development of the NES games but was not used due to hardware limitations . </P> <P> Super Mario World was a critical and commercial success, and is often considered one of the greatest video games of all time . It sold over 20 million copies worldwide, making it the best - selling game on the SNES . It has been re-released many times, first as part of the 1994 compilation release Super Mario All - Stars + Super Mario World on the SNES, and on the Game Boy Advance as Super Mario Advance 2 in 2001 . The game's popularity also inspired a short - lived animated television series and a direct sequel, Yoshi's Island, which was released in 1995 . It was later re-released as a Virtual Console title for the Wii, Wii U and New Nintendo 3DS consoles, in addition to Nintendo's Super NES Classic Edition . </P> <P> Super Mario World is a side - scrolling platform game in which the player controls Mario, the on - screen protagonist . The game shares similar gameplay mechanics with earlier titles in the series--Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3--but introduces several new elements . As well as the running and jumping moves found in past games, the player can float with the aid of special items, and execute new types of jumps such as the spin jump . The game has 96 levels . </P> <P> The player navigates through the game via two game screens: an overworld map and a side - scrolling playfield . The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle . Paths connect to action panels, fortresses, ghost houses and other map icons, and allow players to take different routes to reach the world's goal . Moving the on - screen character to an action panel or fortress allows access to that level's playfield . The majority of the game takes place in these linear levels, populated with obstacles and enemies, which involves the player traversing the stage by running, jumping, and dodging or defeating enemies . The player is given a number of lives, which are lost if Mario comes into contact with an enemy, falls into a bottomless pit, gets crushed, or runs out of time . If all lives are lost at any point in the game, the "Game Over" screen will appear, from which the player can continue from the last level played by selecting "Continue". Each world features a final stage with a boss to defeat; each of the seven worlds features fortresses controlled by one of the Koopalings, and the player also battles Bowser in his castle in the seventh and final world . Super Mario World includes a multiplayer option which allows two players to play the game by alternating turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the second controls his brother, Luigi . </P>

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