<P> Play proceeds clockwise around the table . </P> <P> Action and Wild cards have the following effects: </P> <Table> <Tr> <Th> Card </Th> <Th> Effect when played from hand </Th> <Th> Effect as first discard </Th> </Tr> <Tr> <Td> Skip </Td> <Td> Next player in sequence misses a turn </Td> <Td> Player to dealer's left misses a turn </Td> </Tr> <Tr> <Td> Reverse </Td> <Td> Order of play switches directions (clockwise to counterclockwise, or vice versa) </Td> <Td> Dealer plays first; play proceeds counterclockwise </Td> </Tr> <Tr> <Td> Draw Two (+ 2) </Td> <Td> Next player in sequence draws two cards and misses a turn </Td> <Td> Player to dealer's left draws two cards and misses a turn </Td> </Tr> <Tr> <Td> Wild </Td> <Td> Player determines the next color to be matched (may be used on any turn even if the player has matching color) </Td> <Td> Player to dealer's left determines the starting color, then plays normally </Td> </Tr> <Tr> <Td> Wild Draw Four / Draw Four Wild (+ 4 and wild) </Td> <Td> Player determines next color to be matched; next player in sequence draws four cards and misses a turn . May be legally played only if the player has no cards of the current color (see Penalties) </Td> <Td> Return card to deck, shuffle, flip top card to start discard pile </Td> </Tr> </Table> <Tr> <Th> Card </Th> <Th> Effect when played from hand </Th> <Th> Effect as first discard </Th> </Tr>

Can you end on a wild in uno