<Tr> <Td> </Td> <Td> </Td> </Tr> <Tr> <Td> </Td> <Td> </Td> <Td> </Td> <Td> </Td> <Td> d </Td> <Td> </Td> <Td> f </Td> <Td> g </Td> <Td> h </Td> <Td> </Td> </Tr> <P> A check is a condition in chess, shogi, and xiangqi that occurs when a player's king (or general in xiangqi) is under threat of capture on their opponent's next turn . A king so threatened is said to be in check . A player must get out of check, if possible, by interposing a piece between the threatening piece and the king, capturing the threatening piece, or moving the king to a square where it is no longer in check . If the player cannot move out of check, the game ends in checkmate and the player loses . Players cannot make any move that puts their own king in check . </P> <Table> <Tr> <Td> </Td> <Td> This article uses algebraic notation to describe chess moves . </Td> </Tr> </Table>

Can you take a piece to get out of check