<P> The Walking Dead: A New Frontier (also known as The Walking Dead: Season Three) is an episodic graphic adventure game based on Robert Kirkman's The Walking Dead comic book series developed by Telltale Games . It is Telltale's third season of its The Walking Dead series, with the first two episodes released on December 20, 2016, and a retail season pass disc edition planned for release on February 7, 2017 . The game employs the same narrative structure as the past seasons, where player choice in one episode will have a permanent impact on future story elements . The player choices recorded in save files from the first two seasons and the additional episode "400 Days" carry over into the third season . Clementine (voiced by Melissa Hutchison), who was the player's companion during the first season and the player - character in season two returns as a player - character along with another player - character, Javier "Javi" Garcia (voiced by Jeff Schine). </P> <P> The game takes place in the same fictional world as the comic, with the zombie apocalypse having occurred . The main characters of the game are original characters, however due to time skips in season two and between seasons two and three, the timeline is caught up to where the comics are . </P> <P> Telltale Games announced a fourth and final season titled The Walking Dead: The Final Season to be released in 2018 . </P> <P> Similar to the previous seasons, The Walking Dead: A New Frontier is a point - and - click adventure game . In contrast to previous seasons, there will be two playable characters: Clementine, the heroine from the previous games; and Javier, a new character introduced this season . Players can direct the current character under their control around the environment, examine and interact with various scenery elements and collect and use objects to advance the story . The player can also initiate conversations with non-player characters via conversation trees . Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet . Such choices can affect how the other characters will later react to the player - character which can influence later events in the story . Other scenes are more action - oriented, requiring the player to complete quick time events to avoid the player - character or her allies from getting killed . If the player fails these events, the game will restart at the start of such scenes . Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers . </P>

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