<P> They bring Uma to the abandoned witcher school of Kaer Morhen, where Yennefer removes his curse and transforms him into Avallac'h . He reveals that he teleported Ciri to the Isle of Mists to save her from the Lofoten attack . Geralt travels to the island and finds Ciri in a deathlike state, until she is awakened by Avallac'h's magic . She says that Eredin's (the King of the Wild Hunt) homeworld is being destroyed by the White Frost, and he wants Ciri's power to conquer the Continent . Ciri and Geralt teleport to Kaer Morhen, pursued by the Wild Hunt . After a brief reunion with Yennefer, Triss and Vesemir (their witcher mentor), the Hunt attacks . Vesemir is killed protecting Ciri; her distress unleashes her Elder power, and Eredin and the Hunt retreat . Geralt, Yennefer, Triss, Ciri, and their allies conduct a funeral for Vesemir . Ciri and Geralt travel to Novigrad and help Triss and Yennefer reform the Lodge of Sorceresses to aid their fight . </P> <P> They learn about the Sunstone, a relic which can lure Eredin out and bind him to a location . On the Skelligan island of Undvik, Avallac'h uses the Sunstone to draw out the Hunt and their fleet . Geralt, Ciri, their allies and the Nilfgaardian fleet battle the Hunt, and Geralt defeats Eredin in combat . As the White Frost descends on Skellige, Ciri insists that she must confront it with her Elder Blood before it consumes all life on every world . She enters a portal and defeats the White Frost, ending the threat . The game ending varies, depending on previous choices . If Ciri is alive, Geralt can retire with Yennefer or Triss or remain a lone witcher . If Geralt helps Nilfgaard win the war and brings Ciri to meet the emperor, she will become empress; if Ciri does not meet the emperor, Geralt fakes her death and she becomes a witcher . If Ciri dies fighting the White Frost, Geralt hunts down her stolen medallion as a keepsake; surrounded by monsters when he finds it, his fate is unknown . </P> <P> Although the game was planned to begin production in 2008, CD Projekt Red's preoccupation with Rise of the White Wolf pushed it back to 2011 . The company developed The Witcher 3: Wild Hunt with a self - funded budget of US $81 million over three - and - a-half years . The project began with 150 employees, eventually growing to over 250 in - house staff . Fifteen hundred people were involved in the game's production globally . While the game is based on Sapkowski's novels, his involvement with the game was limited to the creation of its in - game map . It was localised in 15 languages, with a total of 500 voice actors . The game was scripted concurrently in Polish and English to alleviate difficulty in localisation . According to Side (the company which handled voice casting and recording), the 450,000 - word script had 950 speaking roles . The voices were recorded from late 2012 to early 2015 . CD Projekt Red wanted The Witcher 3: Wild Hunt to be free of any digital rights management due to the developer's unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM made the latter run slowly . The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt Red's proprietary game engine designed for nonlinear role - playing video games set in open world environments, aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014 . The first play - through indicated to the developers that the open world, despite its content and generation around the quests, seemed empty . As a solution, they added points of interest . The game had 5,000 bugs that December, which (with a launch date of February 2015) necessitated its postponement . </P> <P> Like the previous two Witcher games, players are given a complex story with multiple choices and consequences . Unlike other game engines, REDengine 3 permits a complex storyline without sacrificing virtual world design . The user interface was made more intuitive with grid - based solutions . The camera system was improved to use long shots for battles with multiple enemies and close - ups for more - intimate confrontations . More animations were used for combat sequences than in The Witcher 2, with each lasting less than one second for quick succession . Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon's Souls as influences on Wild Hunt's combat system, and level designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda series and Red Dead Redemption as influencing the game's level designs and environments . </P>

How much did it cost to make the witcher 3