<P> Transmission time gets added to response time when your request and the resulting response has to travel over a network and it can be very significant . Transmission time can include propagation delays due to distance (the speed of light is finite), delays due to transmission errors, and data communication bandwidth limits (especially at the last mile) slowing the transmission speed of the request or the reply . </P> <P> In real - time systems the response time of a task or thread is defined as the time elapsed between the dispatch (time when task is ready to execute) to the time when it finishes its job (one dispatch). Response time is different from WCET which is the maximum time the task would take if it were to execute without interference . It is also different from deadline which is the length of time during which the task's output would be valid in the context of the specific system . </P> <P> Response time is the amount of time a pixel in a display takes to change . It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts . Display monitors with long response times would create display motion blur around moving objects, making them unacceptable for rapidly moving images . Response times are usually measured from grey - to - grey transitions, but there is no industry standard . </P>

What does response time on a monitor mean
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