<P> Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen, one of four low - resolution minigames will appear, with instructions given at the start of each . These mini-games contain insight into the plot of the game . </P> <P> The game consists of five levels referred to as "nights", increasing in difficulty . Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion . In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of ten pre-set challenges . </P> <P> Set in 1987, the player character, whose name is later revealed to be Jeremy Fitzgerald, has started working as a night watch security guard at the improved Freddy Fazbear's Pizza . As he did in the previous game, a certain Freddy Fazbear's Pizza employee calls Jeremy on the phone in the office at the beginning of each night to explain both gameplay and parts of the backstory surrounding the restaurant . He explains that the "new" (at the time) animatronics, which have special facial recognition software to protect the children from potential harm, were not programmed with a proper night mode; when things go silent, their programming tells them that they are in the wrong room and they seek out the nearest source of noise to find people to entertain, which happens to be in the office . </P> <P> As in the previous game, the animatronics' programming tells them that there should not be people in the restaurant after hours, so when they encounter Jeremy, they believe he is an animatronic endoskeleton without a costume and stuff him into a spare Freddy Fazbear suit, killing him in the process . The man on the phone explains that this restaurant has an unlimited power source at night, unlike the previous location, but there are no doors blocking access to the office, requiring the player to use a spare Freddy Fazbear mask to trick most animatronics into thinking he is not an endoskeleton; he gives additional tips to help the player survive their shift . As more enemy characters appear as the game progresses, the man on the phone informs Jeremy of the characters' presence, their movement patterns, and some background information on their presence in the game . For example, the man on the phone explains that the older animatronics are in the new restaurant, and have been retrofitted with the new technology, but as they did not work properly they are kept for spare parts . </P>

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