<Ul> <Li> Aw Snap: Contestants are joined by a bungee cord . The first contestant to move five apples into a basket, using only their teeth, advances . </Li> <Li> Blindfolded Musical Chairs: Five contestants are blindfolded . In each of four heats, the contestants dance on a dance floor until the music stops; Ellen then presses buttons that cause stools to rise up from the floor . The first contestant to sit on each chair advances; the last contestant in each heat is eliminated . At the end of the fourth round, the winning contestant advances . </Li> <Li> Danger Word: Two teams of two compete . One member of each team stands by Ellen, and acts as a clue - giver; the other member of the team sits behind three cannons . For each round, there is a "winning word" and a related "danger word" (e.g., winning word "lettuce", danger word "salad"). The two teams then alternate giving clues, Password - style . If a guesser gives the winning word, the opposing team gets a strike (and the opposing guesser gets sprayed with something from one of the cannons); if a guesser gives the danger word, his or her team gets a strike, and he or she gets sprayed . The first team to get three strikes is eliminated, and the winning team chooses one contestant to play Know or Go . </Li> <Li> Dizzy Dash: Ellen reads a trivia question . Before contestants can answer, they are spun around to disorient them; to answer the question, the contestants must run to a nearby podium and grab the ball on top of it . The first contestant to answer three questions correctly advances . </Li> <Li> Don't Leave Me Hanging: Three contestants are suspended from harnesses . The contestants take turns coming up with answers that fit a given category, such as "States that end in' A' ." A category ends when one contestant gives an incorrect answer, repeats a previous answer, or takes too long to respond; that contestant gets a strike . A contestant who gets three strikes is eliminated, and is launched to the top of the studio . </Li> <Li> In Your Face, Honey: Two couples compete against each other: one member from each couple attempting to throw a ball as close to the target as possible . Whichever couple accumulates the most points after two attempts decides who will advance to Know or Go . </Li> <Li> Make It Rain: Two contestants answer trivia questions asked by Ellen for turns at pulling down one of several umbrellas; one of which contains a cash prize of $10,000 in addition to a chance at playing for Know or Go, the rest filled with water . </Li> <Li> Master Blaster: Three contestants compete to solve a jigsaw - style puzzle . The contestants are attached to bungee cords; the losing contestants are "blasted" into the air . </Li> <Li> One - Eyed Monster: One at a time, contestants enter the monster . They must answer a question whose answer is 0, 1, 2, 3, 4, or 5 . For each number the contestant is off, he or she must pull one of the monster's teeth (e.g., if the correct answer is 3, saying either 2 or 4 results in pulling one tooth). However if the contestant gets the answer exactly right, he or she will not have to pull out any teeth and is safe . Pulling the wrong tooth causes the monster's jaws to snap shut, eliminating the contestant . </Li> <Li> Say Whaaaat?: Eight contestants form two teams of four . One member of the team must relay a message to the other member, who is wearing headphones and therefore must use lip reading . The team that collects the most points wins, and chooses one member to compete in Know or Go . if there is a tie the teams must do it again . </Li> <Li> Scary Go Round: Contestants must try to move three large balls across a series of rotating platforms within three minutes . The second contestant can fire balls from a "ball blaster" to impede the first contestant's progress . The contestant who completes the task in the faster time wins . if there is a tie, both players must do it again . </Li> <Li> Tuba Toothpaste: Contestants are seated before a row of buttons shaped like valves on a tuba . Ellen then poses ridiculously hard trivia questions to each contestant in turn . When a contestant misses a question, Ellen spins a wheel to determine how many valves (one, two, or three) the contestant must press . but if a contestant somehow gets it right, he or she is safe . One of the valves causes the tuba to eject toothpaste at the contestant; when that happens, the other contestant advances . </Li> <Li> You Bet Your Wife: Two teams of spouses or fiancés compete . Two husbands / fiancés bid auction - style on how many answers their wives / fiancés can give in a given category (e.g., "national brands of toothpaste") within 30 seconds . When one husband challenges, the other team's wife must give the required number of responses (there is no penalty for incorrect answers). Giving the required number of responses earns one point; the opposing teams earns a point if the challenged team fails, with Ellen sending the wife / fiancé falling . The first team to earn three points wins, and then chooses one member of the pair to play Know or Go . </Li> </Ul> <Li> Aw Snap: Contestants are joined by a bungee cord . The first contestant to move five apples into a basket, using only their teeth, advances . </Li> <Li> Blindfolded Musical Chairs: Five contestants are blindfolded . In each of four heats, the contestants dance on a dance floor until the music stops; Ellen then presses buttons that cause stools to rise up from the floor . The first contestant to sit on each chair advances; the last contestant in each heat is eliminated . At the end of the fourth round, the winning contestant advances . </Li> <Li> Danger Word: Two teams of two compete . One member of each team stands by Ellen, and acts as a clue - giver; the other member of the team sits behind three cannons . For each round, there is a "winning word" and a related "danger word" (e.g., winning word "lettuce", danger word "salad"). The two teams then alternate giving clues, Password - style . If a guesser gives the winning word, the opposing team gets a strike (and the opposing guesser gets sprayed with something from one of the cannons); if a guesser gives the danger word, his or her team gets a strike, and he or she gets sprayed . The first team to get three strikes is eliminated, and the winning team chooses one contestant to play Know or Go . </Li>

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