<Li> The Primeval Key; Associated Skill: Animal Ken (Survival when used with Oracle). This key allows a sin - eater to influence or control plants and animals . It also grants control over certain fertility rites and allows the sin - eater to take on animal traits . It causes the sin - eater to become more feral, though they do not lose their ability to think . </Li> <Li> The Stigmata Key; Associated Skill: Occult (Medicine when used with Curse). This key allows the sin - eater to influence or control ghosts or spirits through the use of blood and sacrifice . A sin - eater using this key may choose to take bashing instead of spending plasm, or lethal instead of spending willpower . The damage must be deliberately caused by the sin - eater for this purpose . </Li> <Li> The Stillness Key; Associated Skill: Stealth (Subterfuge in Boneyard, Occult with Marionette, Investigation with Oracle). This key helps the sin - eater in matters of stealth and subterfuge . This key works best when the sin - eater remains still and silent . Most who use this key will even avoid speaking to friends while it's active . </Li> <Li> The Stygian Key; Associated Skill: Medicine . This key give the sin - eater influence or control over death, decay and rot . This key requires that a sacrifice be made before unlocking any manifestation, and can only be learned from a Kerberos after crossing three rivers and drinking from each . </Li>

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