<P> The game's story is split into two campaigns, which follow either the team of characters from Persona 3 or Persona 4; each campaign begins partway through the events of the characters' original games . Dialogue and events vary depending on the player's choice of protagonist . At Yasogami High School in Inaba, during the culture festival, a strange bell rings, trapping the Investigation Team inside a bizarre alternate version of the school . Meanwhile, the members of the Specialized Extracurricular Execution Squad (SEES) are on a mission into the mysterious Tartarus fortress when they are transported to the Velvet Room elevator, which suddenly winds up at the alternate Yasogami as well . Upon arrival in the alternate dimension, the Velvet Room is warped into a strange and unstable configuration, and two doors appear that lead to different times . Discovering a labyrinth hidden below the school, the two groups meet amnesiac students Zen and Rei and decide to explore the area, fighting "shadows" along the way, in order to restore their memories (as they do not know how they got to the school) and hopefully find a way to escape . Along the way, SEES and the Investigation Team realize that they come from two different time periods . </P> <P> The combined group eventually explores all four labyrinths, successfully unlocking the doors in the Velvet Room and restoring Zen's memories . He reveals that his true identity is the human avatar of Chronos, a manifestation of death, and Rei is a girl named Niko who died of illness twelve years prior . When Chronos came to escort her to the afterlife, he was intrigued by her descent into nihilism as a result of having lived an apparently meaningless life . Chronos created the alternate Yasogami High, split himself into Zen and a powerful being known as the Clockwork God, and sealed both of their memories in order to try to bring Rei happiness . The Clockwork God is the one responsible for trapping SEES and the Investigation Team in the alternate Yasogami, hoping for them to traverse the labyrinths and recover Zen's memories so they can merge and become Chronos once again: this would result in the teams being erased from time when their tasks were completed . The Clockwork God abducts Rei and transports her to the top of a clock tower outside the school . SEES and the Investigation Team decide to help Zen rescue Rei, and they ascend the tower and defeat the Clockwork God . After spending some carefree time together before the pocket dimension collapses, Zen and Rei vanish into the afterlife, while SEES and the Investigation Team promise to meet again someday and return home, although their memories of the incident are erased . </P> <P> Persona Q began development in 2012 after the release of Persona 4 Arena, a fighting game co-developed by Atlus and Arc System Works . After this successful external collaboration, series producer Katsura Hashino wanted to create other collaborations . Based on fan requests for a Persona title on the Nintendo 3DS, Hashino created the game's concept . The development team was made up of the main Persona development team and the Etrian Odyssey team, which had created the larger body of Atlus' work for the 3DS: the Etrian Odyssey team, led by director and former Persona team member Daisuke Kaneda, had just finished development of Etrian Odyssey IV: Legends of the Titan for the platform . Hashino wanted to continue the trend of creating unusual entries in the series, in addition to making Persona Q a "festive" collaboration between the two teams in honor of the series' 25th anniversary . Its title was indicative of that wish for originality . The main aim was to create something for fans of the Persona series . The opening animation was directed by Tomohisa Taguchi, who also served as director for Persona 4: The Golden Animation . </P> <P> The scenario was written by Azusa Kido, who had been a writer for the Persona series since Persona 3 . When creating the storyline, Kido felt pressured due to the strong fan liking for both games' cast, in addition to creating a narrative which would suitably use and combine both casts . She had to make sure that none of the characters ended up as bystanders in scenes, which was difficult for the more taciturn characters . An element that was taken into consideration when portraying the main protagonists of each represented game was the additional media created around their games: while the respective protagonists of Persona 3 (the "Protagonist") and Persona 4 (dubbed Yu Narukami in additional media and later spin - offs) were blank slates representing the players, the later media expansions had given them set personalities which were reflected in Persona Q. Despite being a crossover between the two game's casts, the story of Persona Q is considered canon to the Persona timeline . </P>

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