<Li> Color: Phase 8 of the original and Master's Edition, and several phases of Phase 10 Twist, require the player to collect cards that are all the same color (or suit, if using ordinary playing cards). This is the ONLY time the colors of the cards are relevant in the game; runs do not have to be all one color (as in many standard - deck Rummy variants). Wilds, despite having a printed color in certain editions, can be used to represent any color, and Skips, despite being blue in certain editions, cannot be used to complete this (or any) Phase . </Li> <Li> Even or Odd: An even or odd is made of two or more cards that are either even (2, 4, 6, 8, 10, 12), or odd (1, 3, 5, 7, 9, 11). </Li> <P> One player is chosen to be the dealer (alternately, the deal can rotate to the left after each hand). The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player . Players hold their 10 cards in hand so that the other players cannot see them . The remaining deck is placed face - down in the center of the play area to become the draw pile . A wild card turned up goes to the next player . The dealer then turns the top card of the draw pile over and places it next to the draw pile, to become the discard pile . During the first hand, all players try to complete Phase 1 . Play consists of; </P> <Ul> <Li> 1 . Drawing a card from either the draw pile or the discard pile </Li> <Li> 2 . Laying down their completed current phase (if possible) </Li> <Li> 3 . hitting on other players phases once they have laid down their own phase . </Li> <Li> 4 . Placing one card on the discard pile . </Li> </Ul>

How many cards are dealt out in phase 10