<P> DirectX 12 APIs are also featured on the Xbox, however the DirectX 12 code is not directly portable between PC and Xbox One due to inherent differences between the two platforms . The performance improvements of DirectX 12 on the Xbox are not as substantial as on the PC . </P> <P> In March 2018, DirectX Raytracing (DXR) was announced, capable of real - time ray - tracing on supported hardware, and the DXR API was added in Windows 10 October 2018 update . </P> <Table> Table of DirectX versions <Tr> <Th> DirectX version </Th> <Th> Version number </Th> <Th> Release date </Th> <Th> Notes </Th> </Tr> <Tr> <Td> 1.0 </Td> <Td> 4.02. 0095 </Td> <Td> September 30, 1995 </Td> <Td> </Td> </Tr> <Tr> <Td> 2.0 </Td> <Td> </Td> <Td> </Td> <Td> Was shipped only with a few 3rd party applications </Td> </Tr> <Tr> <Td> 2.0 a </Td> <Td> 4.03. 00.1096 </Td> <Td> June 5, 1996 </Td> <Td> Windows 95 OSR2 and Windows NT 4.0 </Td> </Tr> <Tr> <Td> 3.0 </Td> <Td> 4.04. 00.0068 </Td> <Td> September 15, 1996 </Td> <Td> </Td> </Tr> <Tr> <Td> 4.04. 00.0069 </Td> <Td> </Td> <Td> Later package of DirectX 3.0 included Direct3D 4.04. 00.0069 </Td> </Tr> <Tr> <Td> 3.0 a </Td> <Td> 4.04. 00.0070 </Td> <Td> December 1996 </Td> <Td> Windows NT 4.0 SP3 (and above) Last supported version of DirectX for Windows NT 4.0 </Td> </Tr> <Tr> <Td> 3.0 b </Td> <Td> 4.04. 00.0070 </Td> <Td> December 1996 </Td> <Td> This was a very minor update to 3.0 a that fixed a cosmetic problem with the Japanese version of Windows 95 </Td> </Tr> <Tr> <Td> 4.0 </Td> <Td_colspan="2"> Never launched </Td> <Td> DirectX 4 was never released . Raymond Chen of Microsoft explained in his book, The Old New Thing, that after DirectX 3 was released, Microsoft began developing versions 4 and 5 at the same time . Version 4 was to be a shorter - term release with small features, whereas version 5 would be a more substantial release . The lack of interest from game developers in the features stated for DirectX 4 resulted in it being shelved, and the corpus of documents that already distinguished the two new versions resulted in Microsoft choosing to not re-use version 4 to describe features intended for version 5 . </Td> </Tr> <Tr> <Td> 5.0 </Td> <Td> 4.05. 00.0155 (RC55) </Td> <Td> August 4, 1997 </Td> <Td> Available as a beta for Windows 2000 that would install on Windows NT 4.0 </Td> </Tr> <Tr> <Td> 5.2 </Td> <Td> 4.05. 01.1600 (RC00) </Td> <Td> May 5, 1998 </Td> <Td> DirectX 5.2 release for Windows 95 </Td> </Tr> <Tr> <Td> 4.05. 01.1998 (RC0) </Td> <Td> June 25, 1998 </Td> <Td> Windows 98 exclusive </Td> </Tr> <Tr> <Td> 6.0 </Td> <Td> 4.06. 00.0318 (RC3) </Td> <Td> August 7, 1998 </Td> <Td> Windows CE as implemented on Dreamcast </Td> </Tr> <Tr> <Td> 6.1 </Td> <Td> 4.06. 02.0436 (RC0) </Td> <Td> February 3, 1999 </Td> <Td> </Td> </Tr> <Tr> <Td> 6.1 a </Td> <Td> 4.06. 03.0518 (RC0) </Td> <Td> May 5, 1999 </Td> <Td> Windows 98 Second Edition exclusive </Td> </Tr> <Tr> <Td> 7.0 </Td> <Td> 4.07. 00.0700 (RC1) </Td> <Td> September 22, 1999 </Td> <Td> </Td> </Tr> <Tr> <Td> 4.07. 00.0700 </Td> <Td> February 17, 2000 </Td> <Td> Windows 2000 </Td> </Tr> <Tr> <Td> 7.0 a </Td> <Td> 4.07. 00.0716 (RC0) </Td> <Td> March 8, 2000 </Td> <Td> </Td> </Tr> <Tr> <Td> 4.07. 00.0716 (RC1) </Td> <Td> 2000 </Td> <Td> </Td> </Tr> <Tr> <Td> 7.1 </Td> <Td> 4.07. 01.3000 (RC1) </Td> <Td> September 14, 2000 </Td> <Td> Windows ME exclusive . Last version to have built - in RGB software rendering support </Td> </Tr> <Tr> <Td> 8.0 </Td> <Td> 4.08. 00.0400 (RC10) </Td> <Td> November 12, 2000 </Td> <Td> </Td> </Tr> <Tr> <Td> 8.0 a </Td> <Td> 4.08. 00.0400 (RC14) </Td> <Td> February 5, 2001 </Td> <Td> Last supported version for Windows 95 and last version to have software rendering support in dxdiag. exe </Td> </Tr> <Tr> <Td> 8.1 </Td> <Td> 4.08. 01.0810 </Td> <Td> October 25, 2001 </Td> <Td> Windows XP, Windows XP SP1, Windows Server 2003 and Xbox exclusive </Td> </Tr> <Tr> <Td> 4.08. 01.0881 (RC7) </Td> <Td> November 8, 2001 </Td> <Td> This version is for the down level operating systems (Windows 98, Windows ME and Windows 2000) </Td> </Tr> <Tr> <Td> 8.1 a </Td> <Td> 4.08. 01.0901 (RC?) </Td> <Td> 2002 </Td> <Td> This release includes an update to Direct3D (D3d8. dll) </Td> </Tr> <Tr> <Td> 8.1 b </Td> <Td> 4.08. 01.0901 (RC7) </Td> <Td> June 25, 2002 </Td> <Td> This update includes a fix to DirectShow on Windows 2000 (Quartz. dll) </Td> </Tr> <Tr> <Td> 8.2 </Td> <Td> 4.08. 02.0134 (RC0) </Td> <Td> 2002 </Td> <Td> Same as the DirectX 8.1 b but includes DirectPlay 8.2 </Td> </Tr> <Tr> <Td> 9.0 </Td> <Td> 4.09. 00.0900 (RC4) </Td> <Td> December 19, 2002 </Td> <Td> Periodic updates were released for DirectX 9, starting from 4.09. 00.0904 (RC0 for DX 9.0 c) in October 2004, released bimonthly until August 2007, and quarterly thereafter . The last periodic update was released in June 2010 <P> The February 9, 2005 release is the first 64 - bit capable build . The last build for Windows 98SE / Me is the redistributable from December 13, 2006 . The last build for Windows 2000 is the redistributable from February 5, 2010 . April 2006 is the first official support to Windows Vista and August 2009 is the first official support to Windows 7 and DX11 update </P> </Td> </Tr> <Tr> <Td> 9.0 a </Td> <Td> 4.09. 00.0901 (RC6) </Td> <Td> March 26, 2003 </Td> <Td> </Td> </Tr> <Tr> <Td> 9.0 b </Td> <Td> 4.09. 00.0902 (RC2) </Td> <Td> August 13, 2003 </Td> <Td> </Td> </Tr> <Tr> <Td> 9.0 c </Td> <Td> </Td> <Td> July 22, 2004 </Td> <Td> First 9.0 c version and last supported version for Windows 98 </Td> </Tr> <Tr> <Td> 4.09. 00.0903 </Td> <Td> </Td> <Td> Windows XP SP2 exclusive </Td> </Tr> <Tr> <Td> 4.09. 00.0904 (RC0) </Td> <Td> August 4, 2004 </Td> <Td> </Td> </Tr> <Tr> <Td> </Td> <Td> December 8, 2006 </Td> <Td> Last supported version for Windows 98 Second Edition </Td> </Tr> <Tr> <Td> 4.09. 00.0904 </Td> <Td> August 6, 2004 / April 21, 2008 * </Td> <Td> Xbox 360, Windows XP SP2, SP3 *, Windows Server 2003 SP1 and Windows Server 2003 R2 </Td> </Tr> <Tr> <Td> </Td> <Td> October 27, 2008 </Td> <Td> Last supported version for Windows ME </Td> </Tr> <Tr> <Td> 10 </Td> <Td> 6.00. 6000.16386 </Td> <Td> November 30, 2006 </Td> <Td> Windows Vista exclusive </Td> </Tr> <Tr> <Td> 10.1 </Td> <Td> 6.00. 6001.18000 </Td> <Td> February 4, 2008 </Td> <Td> Windows Vista SP1, Windows Server 2008 Includes Direct3D 10.1 </Td> </Tr> <Tr> <Td> 6.00. 6002.18005 </Td> <Td> April 28, 2009 </Td> <Td> Windows Vista SP2, Windows Server 2008 SP2 Includes Direct3D 10.1 </Td> </Tr> <Tr> <Td> 11 </Td> <Td> 6.01. 7600.16385 </Td> <Td> October 22, 2009 </Td> <Td> Windows 7, Windows Server 2008 R2 </Td> </Tr> <Tr> <Td> 6.00. 6002.18107 </Td> <Td> October 27, 2009 </Td> <Td> Windows Vista SP2 and Windows Server 2008 SP2, through the Platform Update for Windows Vista and Windows Server 2008 </Td> </Tr> <Tr> <Td> 6.01. 7601.17514 </Td> <Td> February 16, 2011 </Td> <Td> Windows 7 SP1, Windows Server 2008 R2 SP1 </Td> </Tr> <Tr> <Td> 11.1 </Td> <Td> 6.02. 9200.16384 </Td> <Td> August 1, 2012 </Td> <Td> Windows 7 SP1, Windows 8, Windows RT, Windows Server 2012 </Td> </Tr> <Tr> <Td> 11.2 </Td> <Td> 6.03. 9600.16384 </Td> <Td> October 18, 2013 </Td> <Td> Windows 8.1, Windows RT, Windows Server 2012 R2, Xbox One </Td> </Tr> <Tr> <Td> 12.0 </Td> <Td> 10.00. 10240.16384 </Td> <Td> July 29, 2015 </Td> <Td> Windows 10, Xbox One </Td> </Tr> <Tr> <Td> 12.0 </Td> <Td> 10.00. 15063.0000 </Td> <Td> March 20, 2017 </Td> <Td> Windows 10, Depth Bounds Testing and Programmable MSAA added </Td> </Tr> <Tr> <Td> 12.0 </Td> <Td> 10.00. 17763.0001 </Td> <Td> October 2, 2018 </Td> <Td> Windows 10, DirectX Raytracing support added </Td> </Tr> </Table> <Tr> <Th> DirectX version </Th> <Th> Version number </Th> <Th> Release date </Th> <Th> Notes </Th> </Tr>

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