<P> A Fire Pit is available to all Native civilizations . By tasking villagers dance at the Pit, a range of up to ten dances per civilization are available . The dances can be learned through Home City shipments are The Town Dance which improves building HP and attack, and the Water Dance which improves naval combat . </P> <P> The Iroquois have the unique Founder Dance, which spawns new Travois, and the Earth Mother Dance, which increases maximum population . The Sioux have the Fire Dance, which increases unit damage to buildings and ships to mitigate their lack of siege weapons, and the War Song Dance, which produces free Dog Soldier cavalry . The Aztecs have the Healing Dance (all idle units automatically regenerate health) to compensate for the limit on Warrior Priests, and the Garland War Dance to spawn the free Skull Knights . </P> <P> Additionally, each Native Civilization has its share of unique technologies . There is one unique technology per building except for the Sioux teepee, and the technologies' effects range from delivering shipments of resources or units to upgrading unit capabilities . </P> <P> European colonies have a new option open to them in the Industrial age; instead of advancing to the Imperial age, they can revolt from the home nation and found their own country . The initial cost of revolting is cheaper than advancing to the Imperial age, but the nation's economy will stagnate because all settlers will turn into militia and no new ones can be built (except Coureur des Bois from a Cree Village). Resources can continue to be delivered from pre-constructed ships, tributed resources, trading posts, factories and for the Dutch, banks . A new nation may not upgrade units to the Imperial Age . </P>

Age of empires 3 warchiefs or asian dynasties