<Dd> Any objective - based activity created in - game for the purpose of either story or character - level advancement . Quests follow many common types, such as defeating a number of specific monsters, gathering a number of specific items, or safely escorting a non-player character . Some quests involve more - detailed information and mechanics and are either greatly enjoyed by players as a break from the common monotony or are reviled as uselessly more - complicated than necessary . </Dd> <Dt> quick time event (QTE) </Dt> <Dd> An event within a game that typically requires the player to press an indicated controller button or move a controller's analog controls within a short time window to succeed in the event and progress forward, while failure to do so may harm the player - character or lead to a game - over situation . Such controls are generally non-standard for the game, and the action performed in a quick time event is usually not possible to execute in regular gameplay . </Dd> <Dd> A mechanism in a video game where progress to or from a saved game can be done by pressing a single controller button or keystroke, instead of opening a file dialog to locate the save file . Typically, there is only one quickload location and quicksaving will overwrite any previously saved state . </Dd>

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