<P> Each episode is a self - contained mini-tournament with contestants being selected to play in one of four preliminary games . The winner of each game advances to the semi-final round to play "Know or Go ." The last remaining player will play the "Hot Hands" game for a chance to win $100,000 . </P> <Ul> <Li> Aw Snap - Contestants are joined by a bungee cord . The first contestant to move five apples into a basket, using only their teeth, advances . </Li> <Li> Blindfolded Musical Chairs - Five contestants are blindfolded . In each of four heats, the contestants dance on a dance floor until the music stops; Ellen then presses buttons that cause stools to rise up from the floor . The first contestant to sit on each chair advances; the last contestant in each heat is eliminated . At the end of the fourth round, the winning contestant advances . </Li> <Li> Danger Word - Two teams of two compete . One member of each team stands by Ellen, and acts as a clue - giver; the other member of the team sits behind three cannons . For each round, there is a "winning word" and a related "danger word" (e.g., winning word "lettuce," danger word "salad"). The two teams then alternate giving clues, Password - style . If a guesser gives the winning word, the opposing team gets a strike (and the opposing guesser gets sprayed with something from one of the cannons); if a guesser gives the danger word, his or her team gets a strike, and he or she gets sprayed . The first team to get 3 strikes is eliminated, and the winning team chooses one contestant to play Know or Go . </Li> <Li> Dizzy Dash - Ellen reads a trivia question . Before contestants can answer, they are spun around to disorient them; to answer the question, the contestants must run to a nearby podium and grab the ball on top of it . The first contestant to answer three questions correctly advances . </Li> <Li> Don't Leave Me Hanging - Three contestants are suspended from harnesses . The contestants take turns coming up with answers that fit a given category, such as "States that end in' A' ." A category ends when one contestant gives an incorrect answer, repeats a previous answer, or takes too long to respond; that contestant gets a strike . A contestant who gets 3 strikes is eliminated, and is launched to the top of the studio . </Li> <Li> In Your Face, Honey - Two couples compete against each other: one member from each couple attempting to throw a ball as close to the target as possible . Whichever couple accumulates the most points after two attempts decides who will advance to Know or Go . </Li> <Li> Make It Rain - Two contestants answer trivia questions asked by Ellen for turns at pulling down one of several umbrellas; one of which contains a cash prize of $10,000 in addition to a chance at playing for Know or Go, the rest filled with water . </Li> <Li> Master Blaster - Three contestants compete to solve a jigsaw - style puzzle . The contestants are attached to bungee cords; the losing contestants are "blasted" into the air . </Li> <Li> One - Eyed Monster - One at a time, contestants enter the monster . They must answer a question whose answer is 0, 1, 2, 3, 4, or 5 . For each number the contestant is off, he or she must pull one of the monster's teeth (e.g., if the correct answer is 3, saying either 2 or 4 results in pulling one tooth). However if the contestant gets the answer exactly right, he or she will not have to pull out any teeth and is safe . Pulling the wrong tooth causes the monster's jaws to snap shut, eliminating the contestant . </Li> <Li> Say Whaaaat? - Eight contestants form two teams of four . One member of the team must relay a message to the other member, who is wearing headphones and therefore must use lip reading . The team that collects the most points wins, and chooses one member to compete in Know or Go . if there is a tie the teams must do it again . </Li> <Li> Scary Go Round - Contestants must try to move three large balls across a series of rotating platforms within 3 minutes . The second contestant can fire balls from a "ball blaster" to impede the first contestant's progress . The contestant who completes the task in the faster time wins . if there is a tie, both players must do it again . </Li> <Li> Tuba Toothpaste - Contestants are seated before a row of buttons shaped like valves on a tuba . Ellen then poses ridiculously hard trivia questions to each contestant in turn . When a contestant misses a question, Ellen spins a wheel to determine how many valves (one, two, or three) the contestant must press . but if a contestant somehow gets it right, he or she is safe . One of the valves causes the tuba to eject toothpaste at the contestant; when that happens, the other contestant advances . </Li> <Li> You Bet Your Wife - Two teams of spouses or fiancés compete . Two husbands / fiancés bid auction - style on how many answers their wives / fiancés can give in a given category (e.g., "national brands of toothpaste") within 30 seconds . When one husband challenges, the other team's wife must give the required number of responses (there is no penalty for incorrect answers). Giving the required number of responses earns 1 point; the opposing teams earns a point if the challenged team fails, with Ellen sending the wife / fiancé falling . The first team to earn 3 points wins, and then chooses one member of the pair to play Know or Go . </Li> </Ul> <Li> Aw Snap - Contestants are joined by a bungee cord . The first contestant to move five apples into a basket, using only their teeth, advances . </Li> <Li> Blindfolded Musical Chairs - Five contestants are blindfolded . In each of four heats, the contestants dance on a dance floor until the music stops; Ellen then presses buttons that cause stools to rise up from the floor . The first contestant to sit on each chair advances; the last contestant in each heat is eliminated . At the end of the fourth round, the winning contestant advances . </Li>

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