<P> 1 - 2 - Switch is a party game in which players do not usually rely on what is happening on a screen, but rather make use of audio cues and the functionality of the Switch's Joy - Con controllers to play in several different games . It features 28 different minigames, most of which involve two players, who each use one of the Joy - Con controllers and are often encouraged to look at each other during gameplay . Aside from tutorial videos for each game, players mostly rely solely on audio cues and feedback from the Joy - Con's rumble feature to indicate how well they are playing each game . </P> <Ul> <Li> Air Guitar: Players must use their Joy - Con controller as if to strum an air guitar to the beat of rock music . </Li> <Li> Baby: A single - player game where players must rock a crying baby to sleep and put it down gently without awaking it . </Li> <Li> Ball Count: Using the Joy - Con's HD Rumble feature, players must guess how many balls are rolling around inside a box . They tilt the controller while it is in the palm of their hand . They can hide their guess, preventing their opponent from choosing the same number to automatically end the game in a tie . </Li> <Li> Baseball: One player chooses between two pitching choices, and the other attempts to get players to home base . </Li> <Li> Beach Flag: Players jog on the spot in order to be the first to reach a flag . The controller vibrates when they are at the flag's location, and they raise the controller to lift it up . </Li> <Li> Boxing Gym: Players follow instructions on how to throw a punch, with the quickest player to perform the most accurate punch receiving a point . </Li> <Li> Copy Dance: Each player takes turns making three dance poses, which the other player must copy in time to the music . Players are scored based on accuracy, energy, timing and poses . </Li> <Li> Dance Off: Both players must freestyle dance to the same beat, judged on rhythm and performance . The music has brief periods of stopping, as the dancers must hold their position . </Li> <Li> Eating Contest: A single - player game which makes use of the right Joy - Con controller's IR motion camera . Players hold the controller a short distance from their mouth and make biting motions to try and eat as many virtual sandwiches as they can within the time limit . </Li> <Li> Fake Draw: An alternate version of Quick Draw featuring alternate music, a night theme, and words such as "fly" and "file" said before "fire", to trick the players into firing early and being disqualified . </Li> <Li> Gorilla: Players pound their chest in a given rhythm, then pound their chest as fast as they can . </Li> <Li> Joy - Con Rotation: Players place the Joy - Con controllers on a surface and take it in turns to carefully lift and rotate the controller without shaking too much . The HD rumble and audio alert the player if they are about to fail a turn, with the player given 5 cues before they fail . The winner is whoever rotates their controller the most over three turns . </Li> <Li> Milk: Players must use gestures and specific button presses in order to milk a virtual cow, with the aim to milk more jugs than their opponent . </Li> <Li> Plate Spin: Players must use their Joy - Con controllers to keep an imaginary plate stable, having to spin them if balance is lost . </Li> <Li> Quick Draw: Resembling a Western fast draw, both players must point their controllers downwards and, upon receiving the order to fire, must aim their controller and fire before their opponent . </Li> <Li> Runway: Players listen to musical cues to strut down a runway and make dynamic poses . </Li> <Li> Safe Crack: Players must race to open up a safe by twisting the Joy - Con controllers to turn a dial, paying attention to bumps from the controller . </Li> <Li> Samurai Training: One player makes an overhead sword swinging motion while the other player must clap their controller, as if they were catching a sword with their bare hands . Players take it in turns until one player fails to catch their opponent's sword . </Li> <Li> Shave: Players use the Joy - Con controllers as electric razors, racing to be the first to completely shave their virtual beards . </Li> <Li> Signal Flags: Players listen to cues from a female and male announcer . The players must follow the instructions from the female voice while doing the opposite of the male's voice . </Li> <Li> Sneaky Dice: Based on Liar's dice, players use their Joy - Con controllers as a cup and dice . Players can shake the controllers around to shuffle the dice, and they can re-roll up to 3 times . When the cups are lifted, the player with the highest number on their dice wins . However, as the number on a player's dice can only be detected by the opposing player through vibration, players may attempt to bluff their opponent, tricking them into shaking their cup and ending up with a lower number . </Li> <Li> Soda Shake: Players shake up a single Joy - Con controller representing a bottle of soda and pass it around, aiming to not be the one holding it when the cork inevitably pops . </Li> <Li> Sword Fight: Players use the Joy - Con controllers as swords, holding down the trigger buttons to guard and releasing it and swinging the controller to attack . Players can guard against a vertical strike by swinging horizontally, and vice versa . </Li> <Li> Table Tennis: A table tennis game in which players must listen to rhythmic audio cues to hit back a ping pong ball . Players can perform lobs and smashes to alter the flow and try to throw off their opponent . </Li> <Li> Telephone: Players place their Joy - Con controllers on a surface and must be the first to pick theirs up when the phone rings . Sometimes, they are given a specific ring to listen for . </Li> <Li> Treasure Chest: Players rotate the Joy - Con to unravel chains surrounding a treasure chest . </Li> <Li> Wizard: Players use the Joy - Con controllers as makeshift wands, using gestures and counters to push back a clashing beam of magic . The game is started by waving the Joy - Con in circular motions above the player's head, and then thrusting to move the energy closer to their opponent . Thrusting immediately after the opponent results in a counter, which moves the energy further than a normal thrust . </Li> <Li> Zen: Players hold a given pose with the Joy - Con sitting in their hands, attempting to stay as still as possible . </Li> </Ul> <Li> Air Guitar: Players must use their Joy - Con controller as if to strum an air guitar to the beat of rock music . </Li> <Li> Baby: A single - player game where players must rock a crying baby to sleep and put it down gently without awaking it . </Li>

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