<Table> <Tr> <Td> </Td> <Td> This article needs additional citations for verification . Please help improve this article by adding citations to reliable sources . Unsourced material may be challenged and removed . (August 2014) (Learn how and when to remove this template message) </Td> </Tr> </Table> <Tr> <Td> </Td> <Td> This article needs additional citations for verification . Please help improve this article by adding citations to reliable sources . Unsourced material may be challenged and removed . (August 2014) (Learn how and when to remove this template message) </Td> </Tr> <P> A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from . It is a term used in a variety of contexts, including semantics, design, electronics, and software programming . A prototype is generally used to evaluate a new design to enhance precision by system analysts and users . Prototyping serves to provide specifications for a real, working system rather than a theoretical one . In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea . </P> <P> The word prototype derives from the Greek πρωτότυπον prototypon, "primitive form", neutral of πρωτότυπος prototypos, "original, primitive", from πρῶτος protos, "first" and τύπος typos, "impression". </P>

Which item is not a characteristic of a project