<P> Interception (determined by a die roll) is less likely to succeed over longer distances . Combat is similar to air combat (including similar national DRMs; Germany has a DRM of + 2, Britain + 1 and Italy - 1), with losses multiplied for size in large battles . Unlike air combat no losses are taken in the event of ties, and naval units assisting ground attacks are seldom required to take losses . SR may not be intercepted so naval combat is quite rare . </P> <P> Finland, Hungary, Rumania and Bulgaria (Bulgarian units may not enter the USSR) enter the game in 1941 as German minor allies, their troops controlled and paid for by Germany . Their entry may be delayed by Britain or the USSR granting them BRPs as "Foreign Aid". Turkey activates as a British minor ally in 1945 if not already involved in the war . Other small countries, if attacked, may become "Associated Minors" (Poland is a British Associated Minor in 1939), whose units may be rebuilt by her patron but which may not move more than one hex beyond their home country . </P> <P> Each player may draw one of ten "variants". Many of these were minor amendments to the force pools, e.g. extra French armor units instead of the Maginot Line . Two of the German variants were potential game - throwers, allowing Spain (and hence seizure of Gibraltar and transfer of Italian fleet to the Atlantic, prior to invasion of Britain) or Turkey to join the Axis . The fourth edition diluted the chances of this happening by adding an extra 10 for each side, including "Hitler Assassinated" (requiring Germany to pass for a turn, with a chunk of her BRPs frozen). </P> <P> Minor countries are conquered at once if their capital is captured . Britain, Italy, Germany and France have a turn to recapture their capital, although only France is allowed only those counterattacks which have at least some chance of success . This prevents French suicide attacks, as half France's remaining forces (including naval factors, which return to Marseilles) form the new pro-German state of Vichy France . The British player rolls separately to determine whether French North Africa (Morocco, Algeria and Tunisia) and Syria become Vichy French or Free French (some Free French units may join the British force pool). Vichy French units are removed from the game when the Allies deactivate her by die roll . </P>

Rise and fall of the third reich board game