<P> Monster of the Deep forms part of "Final Fantasy XV Universe", a multimedia project based around Final Fantasy XV that includes additional story episodes, a feature film, and original net animation: the story of Final Fantasy XV was large enough to have covered several games, but as the team did not want to create any additional games, they decided to produce additional media . XV and its associated media likewise hold a thematic connection to Fabula Nova Crystallis Final Fantasy, a compilation of games and associated media sharing a common mythos while boasting unconnected stories and settings . While distanced from the Fabula Nova Crystallis brand for marketing purposes, the world of XV still uses its mythos and design elements . Unlike most of the other "Final Fantasy XV Universe" content--which came prior to the game's release--Monster of the Deep was planned for release in the year following, forming part of Square Enix's dedicated post-launch content plan . </P> <P> VR - based content had been tested for the main game for the game's passive moments, but it was discarded as it would require wearing a VR headset for hours . Speaking in an interview in June 2016, Final Fantasy XV's director Hajime Tabata said that the VR content was first suggested by Sony Interactive Entertainment for their in - development PlayStation VR . The team were initially reluctant, but after experiencing the VR headset for themselves, they agreed to the collaboration . Monster of the Deep was the first time Square Enix had developed VR - based content . The original version of the VR game was a first - person shooter scenario featuring party member Prompto Argentum . Retelling the events of the 2015 commercial demo Final Fantasy XV: Episode Duscae, it was originally announced as downloadable content for the main game . The narrative and structure of Episode Duscae needed to be redone due to the nature of VR gaming and the clashing of mechanics with what the main game had become . At the time, the team were also considering similar content featuring the other party members . </P> <P> Monster of the Deep was the first time Square Enix had developed VR - based content . Following the initial reveal of the VR prototype, according to director Masashi Takizawa, the project was reassessed and it was decided that the shooter - based mechanics were neither immersive nor entertaining enough, in addition to requiring a much longer development period . The fishing simulation would allow them to achieve both, so the VR game's content was reworked . According to the game's lead designer Wan Hazmar, the team went on a fishing trip to Yokohama Bay with Kazuaki Iwasawa, the character supervisor for Kingsglaive: Final Fantasy XV due to his experience with fishing--this was so the team could gain authentic experience that they could put into the game . </P> <P> The game was first announced during at the 2016 Electronic Entertainment Expo . While its initial announcement inferred that the entire game of Final Fantasy XV would be made playable on the PlayStation VR, it was later clarified that the playable VR content was limited to the shooting side game . As such, its release date went from alongside the regular version of Final Fantasy XV on September 30, 2016, to "unlikely to release alongside the game" to "sometime after September 30". to even missing the October launch of PlayStation VR as well . The game was not given a new release date after the main game's delay to November 29, 2016, but is still currently planned to be released as free downloadable content (DLC) for the main game sometime after its initial release . The project was re-revealed under its current title at E3 2017, and is set for release in September 2017 . Rather than downloadable content, the game is a standalone project that can be played without needing to own Final Fantasy XV itself . The game will release on November 21, 2017 . </P>

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