<P> Undead Nightmare received generally favorable reviews and was named among the best downloadable content of the year . It won the award for best downloadable content of the year at the 2010 Spike Video Game Awards, and at Shacknews over other notable packs like Lair of the Shadow Broker (Mass Effect 2) and Minerva's Den (BioShock 2). IGN awarded the title a perfect score as a "masterpiece" and editor's choice, while GameSpot wrote that, while fun, the game was not as much a masterpiece as the original . Dan Whitehead (Eurogamer) credited Undead Nightmare as proof that Marston is "one of gaming's great characters". </P> <P> As a continuation, "Red Dead Redemption's elegiac tone knits incredibly well with (its expansion's) arch Gothic horror", wrote Dan Whitehead (Eurogamer). Critics found the expansion's story to be much more lighthearted in comparison to the main game, with a different overall feel . IGN marked the title's exaggerated theatricality and overtones of horror B movie panache . At the time, zombies were a recurring motif in video games . Whitehead added that Rockstar's ability to use the "most played - out and over-exposed cultural meme" in their "epic Western" without the product appearing silly or gimmicky was a testament to their design acumen . For instance, a talk with Sasquatch was both absurd and poignant . The expansion's script, he wrote, understood the spirit of its characters and balanced sardonicism and honest pathos . Whitehead felt that its nuanced treatment of Marston made him "one of gaming's great characters". On the other hand, Whitehead considered the expansion's mission design lackluster and complained of too many quests in which the player fetches items for other people and traveling between points only to initiate cutscenes . GameSpot praised the story's humor but felt that it was less interesting and varied compared to the main game . Reviewers recommended finishing the base game before starting the downloadable content, not for spoilers but to make the most of the game's references to the original story . </P> <P> Reviewers noted the amount of work Rockstar put into the expansion's production . GameSpot said that the expansion added significantly new features and kept the main game's best qualities in its presentation . Whitehead (Eurogamer) wrote that Rockstar's effort appeared to challenge their constraints while other developers often aim for the bare minimum . The reviewer compared the game's reinvigoration to that of the download content created for Rockstar's Grand Theft Auto IV . He also appreciated the continuity of the "apocalyptic" and melancholic ambience in which the base game considered the metaphorical extinction of the cowboy west while the expansion considered the literal extinction of civilization . Critics noted ways in which Undead Nightmare borrowed zombie designs from the Left 4 Dead series . This disappointed Eurogamer's reviewer in consideration of Rockstar's reputation as a pioneer rather than an imitator . GameSpot's highlights from the game included its multiplayer, imaginative weaponry, and mythical mounts, and eerie soundtrack . </P> <P> Critics reported that players rarely need to use Undead Nightmare's new weapons . Whitehead (Eurogamer) said that Marston's firearms are mostly indistinguishable apart from the blunderbuss, which is only useful when the player is overrun by zombies . GameSpot added that the game's combat is repetitive and less fun in the expansion, as zombies barely pose a threat . The zombies, without guns, cover, horses, lack the complexities of cowboys and, apart from some of the special zombie types, are only a threat at short distances . The reviewer found little variation between weapons when firing at close range, which is more effective than aiming at a distance . The fun of the new guns quickly faded for the critic, who found little incentive to use traditional gunfight strategies . Whitehead (Eurogamer) too noted that the base game relied on its use of cover during gunfights, which the expansion jettisons altogether . Thus the player is forced into the technique of backtracking and turning to use the time - slowing Dead Eye mode to clear zombies with headshots . The reviewer also found the controls clumsy and often tripped on piles of zombie bodies or became stuck in doorways . While the idea of zombie animals scared Whitehead, he was both relieved and disappointed to find that bears and cougars, like the humans, died with a single bullet . </P>

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