<Tr> <Td> Emmanuel Curtil </Td> <Td_colspan="2"> Trevor Devall </Td> <Td> Zucchini </Td> <Td> </Td> </Tr> <Tr> <Td> Paolo Domingo </Td> <Td_colspan="2"> Paul Dobson </Td> <Td> The Snakes </Td> <Td> </Td> </Tr> <Tr> <Td> Alexandre Heboyan </Td> <Td_colspan="2"> </Td> <Td> The Spiders </Td> <Td> </Td> </Tr> <P> The original idea of the film was born with a project from writer Benoît Philippon, who planned to start a short live action film in an atmosphere inspired by Terry Gilliam movies: the story of a character who lives in a forest and wins the Moon, spearing it with a rope . The project soon proved to be unfeasible in a short format and Benoît Philippon started to turn it into a feature film project . He developed and created a more complex poetic universe with its own cosmogony and different inhabitants related to the Sun and the Moon . The universe further formed with the contribution of Nicolas Marlet who designed the characters, and Aurelian Prédal, artistic director of the film . The human characters were designed as hybrids between human beings, animals and various materials . Mune is a woodland creature with fur and is related to the night; his shy and taciturn nature is inspired by the main character of Tim Burton's Edward Scissorhands film . Sohone is linked to the Sun and his body is made from amber; his "big mouth" personality is inspired by characters like Buzz Lightyear from Pixar's animated film Toy Story or Han Solo from Star Wars . Glim is made from wax which makes her fragile and endangered when she is exposed to sunlight, but it is an opportunity to show a character with a disability, struggling to compensate for it with her courage . The lord of evil Necross with his two imps, Mox and Spleen, are volcanoes, giving opportunity to work on lava and soot textures . The script was co-written by Benoît Philippon and Jerome Fansten . He knows of several rewrites, including changes that were made while writing the storyboard for the visual development of the film that saw the birth of new ideas, including that of the mobile temples in the world of Mune . The stakes of the plot, defined very early, was the idea of characters going in search of the Sun like a Holy Grail . The challenge of the project was to develop a classic film understandable by a wide audience, including younger people, without sacrificing originality and the poetry of the world designed for Mune . The film was directed mainly in CGI, except for some scenes about the past of the planet and those occurring in the world of dreams, which are made in 2D animation . </P>

Mune guardian of the moon cast jeff dunham