<P> Digital installation art constitutes a broad field of activity and incorporates many forms . Some resemble video installations, particularly large scale works involving projections and live video capture . By using projection techniques that enhance an audiences impression of sensory envelopment, many digital installations attempt to create immersive environments . Others go even further and attempt to facilitate a complete immersion in virtual realms . This type of installation is generally site - specific, scalable, and without fixed dimensionality, meaning it can be reconfigured to accommodate different presentation spaces . </P> <P> Noah Wardrip - Fruin's "Screen" (2003) is an example of digital installation art which makes use of a Cave Automatic Virtual Environment to create an interactive experience . </P> <P> Leading art theorists and historians in this field include Oliver Grau, Jon Ippolito, Christiane Paul, Frank Popper, Mario Costa, Christine Buci - Glucksmann, Richard Rinehart, Dominique Moulon, Robert C. Morgan, Roy Ascott, Catherine Perret, Margot Lovejoy, Edmond Couchot, Fred Forest and Edward A. Shanken . </P> <Ul> <Li> Art game </Li> <Li> Computer art scene </Li> <Li> Computer music </Li> <Li> Cyberarts </Li> <Li> Digital illustration </Li> <Li> Digital imaging </Li> <Li> Digital painting </Li> <Li> Digital photography </Li> <Li> Digital poetry </Li> <Li> Digital architecture </Li> <Li> Dynamic Painting </Li> <Li> Electronic music </Li> <Li> Evolutionary art </Li> <Li> Fractal art </Li> <Li> Generative art </Li> <Li> Generative music </Li> <Li> GIF art </Li> <Li> Immersion (virtual reality) </Li> <Li> Interactive art </Li> <Li> Internet art </Li> <Li> Motion graphics </Li> <Li> Music visualization </Li> <Li> Photo manipulation </Li> <Li> Pixel art </Li> <Li> Render art </Li> <Li> Software art </Li> <Li> Systems art </Li> <Li> Textures </Li> <Li> Tradigital art </Li> </Ul>

A work of art (2d or 3d) made after 1990