<P> Red Dead Redemption 2 is the best - selling retail game in its first week of release and the second - fastest - selling game of 2018 in the UK, behind FIFA 19 . The game's opening week UK physical sales were doubled from its predecessor's with 68% of sales being the PS4 version and the remainder on the Xbox One . Red Dead Redemption 2 is also the third - fastest - selling non-FIFA game released this generation, behind Call of Duty: Black Ops 3 and Call of Duty: Advanced Warfare . </P> <P> On October 30, 2018, Rockstar Games announced that Red Dead Redemption 2 has the largest opening weekend in history of entertainment, managing to sell over $725 million in copies worldwide in just over three days since its release . Although Rockstar Games did not share the exact unit sales, the sell - through numbers suggest over 10 million copies of the game have been sold . Additionally, Red Dead Redemption 2 is also the second highest - grossing entertainment launch (the first being Grand Theft Auto V) and had the largest launch sales on Playstation Network . </P> <P> In an interview with Harold Goldberg of the New York magazine published on October 14, 2018, Dan Houser, Rockstar Games' co-founder and vice-president for creative, and head writer for Red Dead Redemption 2, stated that they had been working 100 - hour weeks "several times in 2018". Many sources interpreted this statement as "crunch time" for the entire development staff of the game, comparable to similar accusations made by wives of Rockstar San Diego employees in regards to the development of the game's predecessor, with Rockstar Games receiving strong criticism . In a statement sent by Rockstar to various media outlets that same day, it was clarified that the work duration mentioned by Houser only affected the senior writing staff for Red Dead Redemption 2, which comprised himself, Mike Unsworth, Rupert Humphries and Lazlow Jones, and that the duration had only been the case for three weeks during the entire development . Houser also added that the company would never expect or force any employee to work as long as was stated, and if anyone was staying late at the development studios, it would be due to their passion for the project . However, other Rockstar employees have come out arguing that Houser's statements were broad, and do not give an accurate picture of the "crunch - time culture" at the company that many employees work under . </P> <Table> <Tr> <Th> Year </Th> <Th> Award </Th> <Th> </Th> <Th> Result </Th> <Th> Ref . </Th> </Tr> <Tr> <Td> 2016 </Td> <Td> The Game Awards 2016 </Td> <Td> Most Anticipated Game </Td> <Td> Nominated </Td> <Td> </Td> </Tr> <Tr> <Td> 2017 </Td> <Td> Golden Joystick Awards </Td> <Td> Most Wanted Game </Td> <Td> Nominated </Td> <Td> </Td> </Tr> <Tr> <Td> The Game Awards 2017 </Td> <Td> Most Anticipated Game </Td> <Td> Nominated </Td> <Td> </Td> </Tr> </Table>

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