<P> The game has received generally favorable reviews, holding a Metacritic score of 85, based on 23 critics; for 2014, it was the 16th best rated game for PS4 and the 131st overall in the site . Giant Bomb staff chose the game as the Best - Looking Game of 2014, praising the "crazy polygonal anime madness" and highlighting the camera capacity of "revealing the game's true nature" when it revolves around the scenario during a special move . Geoffrey Thew of Hardcore Gamer elected it the third best game of 2014, commenting that "The characters are as vibrant and wonderful as we've come to expect from the company, and the new graphics are beyond gorgeous...but it's the fighting mechanics that really steal the show ." It was also nominated for Best Fighting Game of the Year at Game Critics Awards, Hardcore Gamer Awards, and IGN Awards, but lost to Super Smash Bros. for Wii U in all three . In 2015, Guilty Gear Xrd Sign was nominated for Best Fighting game at The Game Awards 2015, but lost to Mortal Kombat X . </P> <P> The game has been unanimously praised for its visuals; Electronic Gaming Monthly's Eric L. Patterson complimented it saying "this is the most impressive...fighting game I've even seen (or played) when it comes to the graphics on display," while Earnest Cavalli of Engadget declared that "(f) rom a purely aesthetic standpoint," Guilty Gear Xrd - Sign - is "faultless ." Other very praised aspect was its accessibility, attributed to its equally praised tutorials . GameCentral affirmed it can "may well be the best yet for any fighting game ." Darry Husky of IGN asserted, "Guilty Gear Xrd does an admirable job of making it all accessible not only for those of us making the jump from other fighting games, but for those checking the genre out for the very first time ." </P> <P> A common criticism was that one done by GamesTM reviewer, who was disappointed by the game content-wise, citing the few modes and the "pointless" story mode . Cavalli commented Guilty Gear Xrd - Sign -'s "biggest flaw, however, is that it offers players a vibrant world in which they have relatively little to do ." James Kozanitis of Hardcore Gamer elected the story mode the game's Achilles heel, while Ben Moore of GameTrailers bemoaned, "It's so full of cliches and caricatures that it's difficult to sit through ." Thomas Morgan of Eurogamer considered both arcade and story mode animations skippable . Aevee Bee of Paste was more positive, declaring "given the structure of other fight games stories I'd much rather just watch this". The limited roster of characters were also another major critic; Chris Carter of Destructoid also thought the roster to be small but asserted characters are unique enough to make it good . Similarly, Maxwell McGee from GamesRadar lamented the "several painful absences" but stated new characters "help fill in these vacancies ." Conversely, Moore stated, "despite the high level of quality, the cast still feels rather lean ." </P> <P> The cross-play between the PS3 and PS4 was praised by Carter, and was called "a welcome addition" by Husky . Moore commended the "competent, if not exceptional" online mode, while Morgan said it "makes the best of each connection I've had online". Patterson labelled it "absolutely competent--if not a little underachieving" but complained that it had not the lobby interfaces that BlazBlue or Persona 4 Arena had . Moore noted it was "far too many steps for such a simple thing ." Kozanitis praised the online mode, saying it "runs sweet as a nut ." The matchmaking lobbies were highly criticized; Cavalli wrote it "feels like a relic from 2005" for it: "It's a total crapshoot, and the game's weak, pre-set communication options don't make things any easier ." Mike Williams of USGamer said it "feels like a step backwards" and asserted that "it's a shame, because with a better online system, Guilty Gear Xrd could've been the best of the best ." </P>

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