<P> The time limit seen in previous games makes a partial return in this game . Players are expected to accomplish a goal within a year, then the rest of the game unlimited . Several actions, such as running, fighting, and synthesis, consume time . Furthermore, as time passes day and night will cycle . It is the first game in the Atelier series to feature an open world . </P> <P> The item synthesis system allows the player to place items of different sizes into a square panel, which players place items of differing shapes into . These panels have lines that appear on them; covering all the lines grants bonuses . Catalysts are used to change the size of the panel and add new lines, and thus new bonuses . The usage of catalysts can result in greatly different versions of the same item . There is, additionally, mass synthesis, or the ability to create items that change the fields themselves . </P> <P> Item synthesis is not bound to a single location . Instead, it can be performed at any campfire found in the land, using a portable atelier . This atelier can be decorated, and with some of the decorations offering special effects . Further, recipes for synthesis can be found from all kinds of activities, such as fighting, meeting characters, gathering materials, and the act of synthesis itself . </P> <P> Items can be gathered through multiple methods . For instance, a rock can be broken with Firis's staff, or it can be blown up with an item, which may result in different materials . </P>

Atelier firis the alchemist and the mysterious journey romance