<P> Home ports of the game were announced for the Sega Saturn, Philips CD - i, 3DO Interactive Multiplayer, and Jaguar CD . However, only the CD - i version was actually released, though non-playable demos of the 3DO and Jaguar CD versions appear on those consoles' respective versions of Brain Dead 13 . The game was later ported to the Wii as part of the compilation release Dragon's Lair Trilogy . A PlayStation 3 port was released on June 1, 2011 . </P> <P> The game follows a traditional damsel in distress storyline where Dirk the Daring must find and rescue Daphne with the help of a well - spoken time machine . It seems that the time machine is (or has been) possessed by the brother of Mordroc, the foul wizard that has kidnapped Daphne . Dirk travels through several dimensions and historical eras searching for Daphne, some inspired by classic stories and fairy tales such as Alice in Wonderland and Sleeping Beauty, to prevent Mordroc from enslaving Daphne to his whim with the dreaded Death Ring . Voice actor Michael Rye reprises his role as the narrator in the attract sequence, as he did with Dragon's Lair as well as Space Ace . </P> <P> Gameplay differs from the original in two important ways . First, it follows a linear sequence of events which flow one into the next, as opposed to the randomized sequences of rooms from the first game; "dying" in the sequel also forces the player to resume from a checkpoint in the level rather than starting a randomly different level as in the original . Second, golden treasures are scattered throughout the game; getting each treasure is optional and requires an extra move, but the player is awarded extra points . If the player misses any, at the end of the game it loops back to the first treasure missed . As well, unlike in the first game, the actions the player must do are prompted by a brief flash of what Dirk should use or where he should go next . </P> <P> Development on the game began in 1983 after the success of the original Dragon's Lair, and finally reached arcades eight years later, hence Leland Interactive's credit on the title screen, although a commercial from Don Bluth Productions featuring completed animation from stage 3 in the game had aired on television in 1984 . Actually creating the game's animation took three years . </P>

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