<Tr> <Td> </Td> <Td> Jamie Dunlap--Main Menu The score was inspired by the soundtracks of various superhero films . </Td> </Tr> <Tr> <Td_colspan="2"> Problems playing this file? See media help . </Td> </Tr> <P> South Park composer Jamie Dunlap and USF lead audio designer Nicholas Bonardi were responsible for the game's sound . While The Stick of Truth largely used music and sounds pulled directly from the show, the USF team aimed to create an original sound . Early in development, Bonardi created a temporary score by piecing together music from the show for the game, but found Dunlap's experience on the rapidly - produced show meant he could deliver music quickly enough that it was sometimes easier to ask him directly for original music . Bonardi and his team also created original music for The Fractured but Whole, but Dunlap's input ensured it retained the South Park sound . The game's sound design was inspired by several superhero film scores; The Coon's and Mysterion's themes are based on Christopher Nolan's Dark Knight Trilogy . The score for Coon and Friends is based on that of The Avengers (2012), while that of their rivals Freedom Pals is inspired by the X-Men series of films . Other inspirations included Superman (1978) and Batman Returns (1992), and the Castlevania video game series, which inspires the Vamp Kids theme . </P> <P> The Ubisoft team had access to cheap sound effects albums used for foley sounds on South Park, but needed to make additional sounds for the game . USF had an area set aside for making fart sounds, stocked with plungers, a vuvuzela, and noise putty . Bonardi estimated they created more than 100 unique fart sounds for the game to reduce the repetitiveness of the sounds, which are used frequently in the game . They also mixed in other sounds, for instance the farts heard when the player and Kyle work together is mixed with the sound of a jet engine . </P>

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