<P> Simultaneous to these events, Magie moved back to Illinois, and married Andrew Phillips . She moved to the Washington, D.C. area with her husband by 1923, and re-patented a revised version of The Landlord's Game in 1924 (under her married name, Elizabeth Magie Phillips). This version, unlike her first patent drawing, included named streets (though the versions published in 1910 based on her first patent also had named streets). Magie sought to regain control over the plethora of hand - made games . For her 1924 edition, a couple of streets on the board were named after Chicago streets and locations, notably "The Loop" and "Lake Shore Drive ." This revision also included a special "monopoly" rule and card that allowed higher rents to be charged when all three railroads and utilities were owned, and included "chips" to indicate improvements on properties . Magie again approached Parker Brothers about her game, and George Parker again declined, calling the game "too political". Parker is, however, credited with urging Magie to take out her 1924 patent . </P> <P> After the Thuns learned the game, they began teaching its rules to their fraternity brothers at Williams College around 1926 . Daniel W. Layman, in turn, learned the game from the Thun brothers (who later tried to sell copies of the game commercially, but were advised by an attorney that the game could not be patented, as they were not its inventors). Layman later returned to his hometown of Indianapolis, Indiana, and began playing the game with friends there, ultimately producing hand - made versions of the board based on streets of that city . Layman then commercially produced and sold the game, starting in 1932, with a friend in Indianapolis, who owned a company called Electronic Laboratories . This game was sold under the name The Fascinating Game of Finance (later shortened to Finance). Layman soon sold his rights to the game, which was then licensed, produced and marketed by Knapp Electric . The published board featured four railroads (one per side), Chance and Community Chest cards and spaces, and properties grouped by symbol, rather than color . Also in 1932, one edition of The Landlord's Game was published by the Adgame Company with a new set of rules called Prosperity, also by Magie . </P> <P> It was in Indianapolis that Ruth Hoskins learned the game, and took it back to Atlantic City . After she arrived, Hoskins made a new board with Atlantic City street names and railroads, and taught it to a group of local Quakers . It has been argued that their greatest contribution to the game was to reinstate the original Lizzie Magie rule of "buying properties at their listed price" rather than auctioning them, as the Quakers did not believe in auctions . Another source states that the Quakers simply "didn't like the noise of the auctioneering ." Among the group taught the game by Hoskins were Eugene Raiford and his wife, who took a copy of the game with Atlantic City street names to Philadelphia . Due to the Raifords' unfamiliarity with streets and properties in Philadelphia, the Atlantic City - themed version was the one taught to Charles Todd, who in turn taught Esther Darrow, wife of Charles Darrow . After learning the game, Darrow then began to distribute the game himself as Monopoly and never spoke to the Todds again . Darrow initially made the sets of the Monopoly game by hand with the help of his first son, William Darrow, and his wife . Their new sets retained Charles Todd's misspelling of "Marvin Gardens" and the renaming of the Shore Fast Line the Short Line . Charles Darrow drew the designs with a drafting pen on round pieces of oilcloth, and then his son and his wife helped fill in the spaces with colors and make the title deed cards and the Chance cards and Community Chest cards . After the demand for the game increased, Darrow contacted a printing company, Patterson and White, which printed the designs of the property spaces on square carton boards . Darrow's game board designs included elements later made famous in the version eventually produced by Parker Brothers, including black locomotives on the railroad spaces, the car on "Free Parking", the red arrow for "Go", the faucet on "Water Works", the light bulb on "Electric Company", and the question marks on the "Chance" spaces, though many of the actual icons were created by a hired graphic artist . While Darrow received a copyright on his game in 1933, its specimens have disappeared from the files of the United States Copyright Office, though proof of its registration remains . </P> <P> Darrow first took the game to Milton Bradley and attempted to sell it as his personal invention . They rejected it in a letter dated May 31, 1934 . After Darrow sent the game to Parker Brothers later in 1934, they rejected the game as "too complicated, too technical, (and it) took too long to play ." Darrow received a rejection letter from the firm dated October 19, 1934 . During this time, the "52 design errors" story was invented as a reason why Parker rejected Monopoly, but this has more recently been proven to be part of the Parker - invented "creation myth" surrounding the game . </P>

Where did the monopoly property names come from
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