<P> Certain levels are also populated by hazards that must be avoided or removed . For example, some levels contain algae that will absorb water and grow . Other types of fluids will sometimes appear, such as purple venom, reddish mud, and green ooze . A single drop of poison will contaminate pure water, turning it into poison as well, while the ooze will erode through the dirt and react with water, destroying both fluids . Mud eventually hardens into dirt, unless water reaches it, in which case the water turns to mud instantly . If either venom, ooze or mud reaches the inlet, the level is failed and must be restarted . The venom, mud, goo and bombs will kill all the rubber ducks on contact (regular water kills Cranky Ducks and Purple Venom kills Swampy Ducks but green ooze kills them both). However, venom and ooze will also destroy the invasive algae on contact--the venom will eliminate it, while the ooze will cause it to solidify, creating a new barrier--and they will react explosively if they touch each other, potentially opening up parts of the level to the benefit or detriment of the player . </P> <P> Points are awarded for the amount of time taken to complete the level, for collecting rubber ducks and for delivering more than the minimum amount of water to Swampy's tub . Collecting a certain number of rubber ducks will also unlock new groups of levels . </P> <P> Where's My Water? was developed by Creature Feep, a team of designers within the Disney Mobile division of Disney Interactive Studios . Creature Feep is headed up by game design director Tim FitzRandolph, whose earlier works included the popular game JellyCar that Disney would later acquire and distribute . In an October 2011 interview, FitzRandolph explained that the goal for the development of Where's My Water? was "to contribute a new character to the company, while making a really fun game in the process". </P> <P> The earliest phase of development centered around the concept of the game, which was players using their fingers to guide water to a goal . According to FitzRandolph, "We had a whole bunch of ideas, and at some point along the line, it kept coming back that water, water was very fresh and people hadn't done a lot of physics around water ." Designers invested time in making sure the water flowed naturally and as a player might expect it would in real life, thus making the gameplay easier to learn for newcomers . In actuality, the water is rendered as lots of individual "drops" that interact with each other . </P>

Where's my water see you later alligator