<P> The technical details for the console are as follows: </P> <Ul> <Li> Main processor: Sharp Corporation LR35902 (based on the 8 - bit Zilog Z80) </Li> <Li> Processor speed: 4.194 or 8.388 MHz (two processor modes) </Li> <Li> Resolution: 160 × 144 pixels (10: 9 aspect ratio, same aspect ratio and resolution as the original Game Boy) </Li> <Li> Palette colors available: 32,768 (15 - bit) </Li> <Li> Colors on screen: Supports 10, 32 or 56 </Li> <Li> Maximum sprites: 40 total, 10 per line, 4 colors per sprite (one of which being transparent) </Li> <Li> Sprite size: 8 × 8 or 8 × 16 </Li> <Li> Tiles on screen: 512 (360 ~ 399 visible, the rest are drawn off screen as a scrolling buffer) </Li> <Li> Audio: 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker, stereo headphone jack </Li> <Li> ROM: 8 MB maximum </Li> <Li> RAM: 32 kB </Li> <Li> VRAM: 16 kB </Li> <Li> Cartridge RAM: 128 kB </Li> <Li> Power: <Ul> <Li> internal: 2 AA batteries, 30 + hours of gameplay </Li> <Li> external: 3V DC 0.6 W (2.35 mm × 0.75 mm) </Li> <Li> indicator: Red LED </Li> </Ul> </Li> <Li> Input: <Ul> <Li> 8 - way D - pad </Li> <Li> 4 buttons (A, B, Start, Select) </Li> <Li> Volume potentiometer </Li> <Li> Power switch </Li> <Li> Serial I / O ("Link cable"): 512 kbit / s with up to 4 connections in serial </Li> <Li> Infra - red I / O: Less than 2 m distance at 45 ° </Li> <Li> Cartridge I / O </Li> </Ul> </Li> <Li> Dimensions: <Ul> <Li> Metric: 75 mm × 27 mm × 133 mm </Li> <Li> Imperial: 2.95 in × 1.06 in × 5.24 in </Li> </Ul> </Li> </Ul> <Li> Main processor: Sharp Corporation LR35902 (based on the 8 - bit Zilog Z80) </Li> <Li> Processor speed: 4.194 or 8.388 MHz (two processor modes) </Li>

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