<Tr> <Th> Genre (s) </Th> <Td> Roguelike, dungeon crawler </Td> </Tr> <Tr> <Th> Mode (s) </Th> <Td> Single - player, multiplayer </Td> </Tr> <P> The Binding of Isaac: Rebirth is an independent roguelike video game designed by Edmund McMillen and developed and published by Nicalis . Rebirth is a remake of The Binding of Isaac developed by McMillen and Florian Himsl and first released in 2011 as an Adobe Flash application . The Flash platform had limitations that led McMillen to work with Nicalis to produce Rebirth using a more advanced game engine to surpass these limitations and allowing McMillen to include additional content and gameplay features . Rebirth was released for Microsoft Windows, OS X, Linux, PlayStation 4, and PlayStation Vita in November 2014, and for Xbox One, New Nintendo 3DS, and Wii U in July 2015 . After having Apple reject the Rebirth game due to content, Nicalis has gotten Apple's pre-approval to release an iOS version, which was released on January 11, 2017 . A version for the Nintendo Switch was released on March 17, 2017 . </P> <P> As with the original game, Rebirth's story is based on the Biblical tale of the Binding of Isaac, and is inspired by McMillen's own childhood growing up in a religious family . The player controls a young boy named Isaac whose mother, convinced she is doing the work of God, strips him of all his clothes and possessions and locks him in his room . With his mother about to sacrifice him, Isaac escapes to the basement and fights through randomized dungeons created in a roguelike fashion . The player defeats monsters using Isaac's tears as projectiles, and collects items that improve Isaac's attributes and abilities . Eventually, the player must face Isaac's mother . Two expansions have been released, Afterbirth and Afterbirth+, in October 2015 and January 2017, respectively, each introducing more game content and gameplay modes, with Afterbirth+ further adding support for user - created content . </P>

What game engine does the binding of isaac use
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