<P> Slowing the game down is a risky yet effective move when given the opportunity . Essentially, when a player has the chance to switch with or hit the apparent leader, even though the move will not be to the player's immediate advancement around the board, the move should be made to keep the leader out of "Safety" and more importantly, out of "Home". </P> <P> Players can elect to play the game in two teams of two . The team pairings are always colors on opposite sides of the board (i.e. Red and Yellow vs. Blue and Green). The game is then played as if two players had eight pawns each: for example, the yellow player may move a red pawn for any legal move . A 7 card could be split between a yellow pawn and a red one but can still be split between no more than two pieces . However, a partner's pawns are not "bump - proof": if yellow were to draw a Sorry! card with only red pawns on the board, or land on a red pawn's occupied space, yellow would have to bump its teammate . </P> <P> Once one of the partners has played all of his or her pieces into home, he continues to draw and play cards on his or her turn, if possible, for his or her partner . The first partnership to play all eight pieces in its home wins . </P> <P> A variation with more scope for strategy allows for each player to play the card of his or her choice from a hand of pre-dealt cards . </P>

Why is there no 6 card in sorry