<P> Initially, Greene said that Microsoft was not directly involved in the porting but only providing assistance to make sure the port is good, and that most of the porting responsibilities are being done by Anticto, a Spanish developer . However, at Gamescom that year, Bluehole affirmed that Microsoft Studios would be publishing the Xbox One version of the title, helping to make a planned 2017 release for this version . Greene said that Microsoft's support has helped in several ways, not only for the Xbox One version but improving the performance and security of the Windows version . Further, by being part of the group of studios under the Microsoft banner, they have been able to talk and incorporate technology from other developers, such as improved water rendering techniques they obtained from Rare that they had developed for Sea of Thieves . Microsoft considered Battlegrounds to be an important project to demonstrate their company's ability to be more than just a publisher, according to Microsoft's Nico Bihary who lead the project . Bihary said they have given Battlegrounds a "white glove" treatment, and for the Xbox One port have provided services from their advanced technology group and time and support from The Coalition, another of Microsoft Studios' subsidiaries . Kim also stated that the team was interested in cross-platform play between the Windows and console versions, but did not anticipate this as a release feature, as they need to determine how to mitigate the advantage keyboard and mouse - using players would have over those using controllers . </P> <P> Titled "Game Preview Edition", the early access version for the Xbox One was released on December 12, 2017 in both digital and physical formats . To promote it, Microsoft performed real - life supply crate drops in Australia in the week prior, with the crates containing Xbox hardware, Battlegrounds merchandise, and other goods, using passcodes published alongside the drop locations on social media . The Xbox version also includes Xbox - specific in - game cosmetic items, some which could be purchased directly rather than through in - game crates . </P> <P> Following the Chinese publication deal for the Windows version, Tencent Games and PUBG Corporation additionally announced that they were planning on releasing two mobile versions based on the game in the country . The first, PUBG: Exhilarating Battlefield, is an abridged version of the original game, and was developed by Lightspeed & Quantum Studio, an internal division of Tencent Games . The second, PUBG: Army Attack, includes more arcade - style elements, including action taking place on warships, and was developed by Tencent's Timi Studio . Both versions are free - to - play, and were released for Android and iOS devices on February 9, 2018 . The games had a combined total of 75 million pre-registrations, and ranked first and second on the Chinese iOS download charts at launch . Following a soft launch in Canada, an English version of Exhilarating Battlefield known as PUBG Mobile, was released worldwide on March 19, 2018 . </P> <P> Kim also stated that a PlayStation 4 version is planned; Bluehole's head of global business Woonghee Cho said that because of Microsoft's assistance and suggestions for supporting Battlegrounds, the title would be a timed console exclusive for the Xbox One . Following news that Microsoft Studios was serving as a publisher for the Xbox One version as a "console launch exclusive" in August 2017, reporters questioned Bluehole about their PlayStation 4 plans, but Bluehole did not confirm either way on current plans for this platform . In an interview shortly after Gamescom, Greene said that their deal with Microsoft did not exclude a PlayStation 4 port, but that their focus at the time was only on the Windows and Xbox One version, given the small size of their team . Bluehole later confirmed they were in discussions with Sony for the PlayStation 4 version . When asked about it in January 2018, Kim stated that the team released the game first on the Steam and Xbox Game Preview early access programs as they both easily allowed in - development games to be released and updated over time, which contrasted with Sony's lack of their own early access program, as well as their strict quality control for even completed games . Kim further stated that if given the opportunity, he wants the game released on every possible platform . </P>

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