<P> After the battle, Gandalf warns Aragorn that this is only the beginning of hostilities . However, he points out that Sauron fears Aragorn, as he knows of Aragorn's bloodline, and that he can inspire the men of Gondor . He also says the forces of good have one major advantage over Sauron; the Ring is hidden, and that they should attempt to destroy it has not entered Sauron's mind . He expects them to use it as a weapon, never imagining it is being brought closer to him every day . </P> <P> Development of the game that ultimately became The Two Towers began in February 2000, at which time Electronic Arts were tentatively planning to publish a game based on, and coinciding with the release of the 2001 film The Fellowship of the Ring . New Line Cinema sent EA a copy of the script for Fellowship, as well as storyboards, concept art, and some very early trailers . In June 2001, by which time it had become apparent that a game based on The Fellowship was not going to happen, members of Stormfront Studios and EA Redwood Shores traveled to New Zealand to spend a week on the set, concentrating on the work being done for the 2002 film The Two Towers . Whilst in New Zealand, they also visited Weta Workshop, which were handling all of the special effects and props for the films . Several more visits to both the sets and Weta followed, and as late as July 2002, Stormfront remained in regular contact with the production team to ensure the game matched the finished film as closely as possible . </P> <P> In an October 2002 interview with IGN, producer Scott Evans addressed why the development team had decided to make an action game, as opposed to a role - playing game, arguing, </P> <P> our core design goal was to immerse players in the world of Middle - earth and allow them to relive the most memorable moments of The Lord of the Rings films . We knew early on that the best way to deliver that to players was to center the game on an action experience . </P>

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