<P> During Star Wars: The Old Republic's launch week, long queue times were seen on some servers, with BioWare increasing population caps and adding more servers to attempt to resolve them . Some pre-order users discovered they had invalid registration codes . After release, at least one reviewer was less favorable as Eurogamer lowered their rating to a 4 / 10 from its initial high score . </P> <P> MSNBC awarded Star Wars: The Old Republic as game of the year . In 2012, The AbleGamers Foundation awarded Star Wars: The Old Republic as their Mainstream Game for 2011 for being able to accommodate gamers with special needs . It praised the game's features which included many accessibility options, including full subtitles, queue - able actions, multiple action bars, area looting, auto looting, and built - in mouse sensitivity . </P> <P> One character, a slave companion for the Sith Warrior named Vette, drew controversy . Writing for Kotaku, Mike Fahey, after playing the game, recalled players boasting of their torturing of Vette and her low affection rating for them . The Daily Mail ran an article about Fahey's story on their Mail Online website, remarking on how the option to treat Vette decently did not seem popular, and while noting Star Wars was "no stranger to slavery" said "the idea of playing' master' yourself is unsavoury". The Mail was criticised for its lack of evidence for its statements and its selective information . Forbes's Erik Kain criticised gaming as overly focused on "teenage boys", calling the inclusion of a shock - collar - wearing slave "not so much surprising as it is disappointing" and "really creepy". Kain commented how it enforced how gaming could be a "hostile environment" for girls and felt that the inclusion of choice failed to make the situation better . The Mary Sue contributor Becky Chambers felt Vette's inclusion was less "sexist" than "shortsighted". Religion Dispatches researched the matter, surveying 369 players to ask them how they acted . The survey's findings suggested that most players chose the good options and felt uncomfortable doing any evil ones . They suggested that the presence of characters like Vette influenced the player's actions, making them want to take choices that would gain Affection . </P>

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