<P> Plans for DLC were first announced in August 2010, with it being planned as an extension of the game . The developers initially did not plan for DLC, with it beginning development later in the game's production when the visual theme was finalized . Despite using only core team members, development was slow due to the main focus being on Human Revolution . For The Missing Link, the team improved the lighting, gameplay mechanics, player freedom, and character animation . The DLC was developed entirely at Eidos Montréal, and this gave the team the opportunity of developing a boss fight with multiple solutions, something they regretted not being able to do with the main game . </P> <P> A director's cut of Human Revolution, titled Deus Ex: Human Revolution--Director's Cut, was announced in April 2013 . It was co-produced by Eidos Montréal, Australian developer Straight Right--who had previously handled the Wii U port of Mass Effect 3--and Canada - based Snowed In Studios . Originally announced as a Wii U exclusive, it was later announced that it would also release on its original platforms . One of the major changes was the boss arenas: while they could not create non-lethal options to take down bosses, the team created alternate strategies for players who took a stealthy and otherwise non-lethal path . They also made adjustments to the energy system, improved enemy AI, and upgrades to the lighting and shading systems . These changes were carried over from the development of The Missing Link, which had been developed based on the team's wishes to improve on aspects of the main game . While previous ports of major games for Wii U had been underwhelming in the eyes of the gaming public, Eidos Montréal saw it as a chance to create the "ultimate" version of Human Revolution . </P> <P> The Wii U version of Director's Cut was priced higher than the other console versions: according to the staff, this was because of its added features . Console versions included a second screen option for some functions: the Wii U GamePad was used for the Wii U, PlayStation Vita for the PS3 version, Xbox SmartGlass for the Xbox 360 version . When originally developed for the Wii U, it was intended to make playing the game easier, along with evoking some of the early impressions from the initial CGI trailer from 2010 . The decision to port Director's Cut to multiple platforms was based on fan feedback requesting a multiplatform release . The Director's Cut included all the additional content alongside the main game, from the added equipment to the DLC episode The Missing Link, here incorporated into the main game . Also included was audio commentary from the developers activated using icons scattered through levels, and a documentary on the game's creation . For owners of the original version, a cheap upgrade option was offered, with the price varying depending on how much of the additional content owners possessed . It released for Wii U, PC, PS3 and Xbox 360 on October 22, 2013 . It released on OS X, April 16, 2014 . Like the main game, its port was handled by Feral Interactive . </P> <P> A promotional limited comic series was produced in the run up to the game's release . The comic was written by Robbie Morrison, and drawn by Sergio Sandoval and Trevor Hairsine . The cover art was handled by Murry, while both McMarle and Jacques - Belletête took supervisory roles for the story and artwork respectively . The comic was published by DC Comics between February 9 and June 20, 2011 . </P>

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